UMVC3/Version/2.00

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Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00


Sources for these Changes


Overall Changes


Gameplay Changes


New Characters Introduced and Others Unlocked by DefaultCONFIRMED

  • Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
  • Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.


Arcade Mode Endings ShortenedCONFIRMED

  • Arcade mode endings were shortened and some lines cut.


X-Factor Air Activation IntroducedCONFIRMEDBUFF

  • X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.


X-Factor Speed and Damage Boosts RevisedCONFIRMEDNERFNEEDS TESTING

  • The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character.
  • Individual values for each character were adjusted to line up with the revised totals.
    • Details for each character in their section below.
  • Overall XF1 was buffed and XF3 was nerfed while XF2 remained mostly the same.


X-Factor Hyper Combos Scaling IntroducedCONFIRMEDNERF

  • Hypers now scale when in X-Factor.


X-Factor Minimum Damage Scaling LoweredCONFIRMEDNERFNEEDS TESTING

  • Minimum scaling in X-Factor lowered from 50% to 35%.


Mashable Hypers AddedCONFIRMEDBUFF

  • Some Hypers can be mashed with L, M, and H to increase the number of hits and damage.
    • Details on which Hypers were changed in the Character Section.


Advancing Guard Negates ChipUNCONFIRMEDBUFFNEEDS TESTING

  • Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking.


Blocking During Airdashes RemovedCONFIRMEDNERF

  • No longer possible to block during the duration of an airdash.


Down-back Airdash NerfedCONFIRMEDNERFNEEDS TESTING

  • Two changes were introduced to nerf down-back airdash.
    • Minimum Height off the ground to airdash down-back was increased.
    • The number of frames before a down-back airdash could be cancelled into a button was increased.
  • These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.


Assist Hitstun Decay IntroducedCONFIRMEDNERF


Hyper Meter Gain ReducedCONFIRMEDNERFNEEDS TESTING

  • Overall meter gain reduced by 10%.


Team Aerial Combo Color Highlight IntroducedCONFIRMED

  • TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
    • Up TAC highlights the opponent in Red.
    • Side TAC highlights the opponent in Green.
    • Down TAC highlights the opponent in Blue.


TAC Break Window WidenedCONFIRMEDNERFNEEDS TESTING

  • Window to break Team Aerial Combos widened from ??? to ???.


Side TAC Meter Drain IntroducedCONFIRMEDBUFF

  • Side TACs now take away one bar of Hyper Meter from the opponent when successful.


Snapback Startup IncreasedUNCONFIRMEDNERFNEEDS TESTING

  • Snapback startup was increased from 1f to 2f universally.


Snapback Disables AssistsCONFIRMEDBUFFNEEDS TESTING

  • When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.


Auto Superjump IntroducedCONFIRMED

  • When an opponent is hit with a 5S launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
  • Can be toggled on and off from the Options Menu.
    • NOTE: This was shortly banned from competitive play in the greater FGC.

System Changes


Spectator Mode AddedCONFIRMED

  • The option to spectate a match in an online player lobby was added.
  • Up to six players in addition to the two playing can be in the lobby and spectate.


Galactus Mode AddedCONFIRMED

  • Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters.


New Stages AddedCONFIRMED

  • Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show.


Online Functionality ImprovementsCONFIRMED

  • Opponents online profiles were made viewable before a match.
  • Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate.
  • Rematching was made easier and faster.
  • Failing to connect to an opponent was changed to return you to the search screen rather than main menu.
  • Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility.


Character Changes


Akuma


X-Factor Values RevisedCONFIRMEDREWORK

Boost Values (damage / speed):
XF Lvl Old New
XF 1 35% / 10% 32.5% / 7.5%
XF 2 70% / 20% 55% / 15%
XF 3 105% / 30% 77.5% / 22.5%


Alpha Assist Fixed Hitstun Removed CONFIRMEDNERF

  • Gohadoken assist hitstun changed to decay with combo timer.


Health Reduced CONFIRMEDNERF

  • Health value lowered from 800,000 to 750,000.


Tatsu Forced SKD Removed UNCONFIRMEDNERFNEEDS TESTING

  • Tatsumaki Zankuukyaku (214L) Forced Soft Knockdown removed (?).
    • Note: This change is similar to the 1.02 Air Tatsu change, not clear what exactly was changed.


Tatsu "Priority" Decreased UNCONFIRMEDNERFNEEDS TESTING

  • Tatsumaki Zankuukyaku (214X) "priority" decreased.
    • Note: This is currently interpreted to mean either the hitspheres of the move were shrank or the Priority of the Projectile Nullification was decreased.


Tatsu Pushback Increased UNCONFIRMEDNERFNEEDS TESTING

  • Tatsumaki Zankuukyaku (214X) pushback on hit/block increased from ??? to ???.


Hyakkishu Air OK CONFIRMEDBUFF

  • Air Hyakkishu (j.421X) added.


Messatsu Gohado Mashable CONFIRMEDBUFF

  • Both Versions of Messatsu Gohado (236XX, 236XX~[H]) made Mashable for additional damage and hits.
    • Agyo (236XX) increased from 11,000 x 48 to 11,000 x 96 when mashed.
    • Ungyo (236XX~[H]) increased from 18,000 x 25 to 18,000 x 50 when mashed.


Tenma Gozanku Mashable CONFIRMEDBUFF

  • Both Versions of Tenma Gozanku (j.236XX, j.236XX~[H]) made Mashable for additional damage and hits.
    • Agyo (j.236XX) increased from 11,000 x 48 to 11,000 x 96.
    • Ungyo (j.236XX~[H] increased from 18,000 x 25 to 18,00 x 50 when mashed.


Raging Demon Mashable CONFIRMEDBUFFNEEDS TESTING

  • Raging Demon (L, L, 6M, H) made Mashable for additional damage and hits.
  • Increased from ??? x ??? to ??? x ??? when mashed.

Amaterasu


X-Factor Values RevisedCONFIRMEDREWORK

Boost Values (damage / speed)
XF Lvl Old New
XF 1 20% / 0% 20% / 20%
XF 2 40% / 0% 40% / 30%
XF 3 50% / 0% 60% / 40%


Beta Assist Fixed Hitstun Removed CONFIRMEDNERF

  • Cold Star assist hitstun changed to decay with combo timer.


Removed Blocking During Airdash UNCONFIRMEDNERFNEEDS TESTING

  • Can no longer block during the duration of an airdash.


Decreased Hitstun Values UNCONFIRMEDNERFNEEDS TESTING

  • Base hitstun values on L, M, and H normals on grounded opponents decreased.
    • L normals decreased from 12f to 11f.
    • M normals decreased from 18f to 16f.
    • H normals decreased from 23f to 21f.


M Normal Hitsphere Size Decreased UNCONFIRMEDNERFNEEDS TESTING

  • 5M and 2M hitspheres decreased in size.


2M Framedata Changed UNCONFIRMEDBUFFNEEDS TESTING

  • 2M active frames increased from 4f to 6f and recovery decreased from 14f to 12f.


Weapon Change Air OK CONFIRMEDBUFF

  • Air Weapon Change (j.22X) added.


Charged Thunder Edge Active Frames Increased UNCONFIRMEDBUFFNEEDS TESTING

  • Charged Thunder Edge (236[X]) active frames increased from ??? to 11f.


Glaive Chop Changed UNCONFIRMEDBUFFNEEDS TESTING

  • "Sword Portion of Glaive Chop causes Knockdown"


Power Slash Hitstun Decreased UNCONFIRMEDNERFNEEDS TESTING

  • Power Slash (214X) hitstun decreased, changing the On-Hit advantage from +8 to +6.


Divine Instruments Mashable CONFIRMEDBUFFNEEDS TESTING

  • Divine Instruments (623XX) made Mashable for additional damage and hits.
    • Increased from ??? x ??? to ??? x ??? when mashed.

Arthur


Beta Assist Fixed Hitstun Removed CONFIRMEDNERFNEEDS TESTING

  • Dagger Toss hitstun changed to decay with timer.


Gamma Assist in Golden Armor Fixed Hitstun Removed UNCONFIRMEDNERFNEEDS TESTING

  • Fire Bottle Toss in Golden Armor hitstun changed to decay with timer.


Health Increased CONFIRMEDBUFF

  • Health value increased from 800,000 to 850,000.


j.S OTG Capable CONFIRMEDBUFF

  • j.S changed to hit characters in Hard Knockdown state.


j.S Fall Speed Increased CONFIRMEDBUFFNEEDS TESTING

  • Fall speed of j.S increased from ??? to ??? resulting in Arthur falling significantly faster when preforming the normal.


Heavenly Slash Invulnerability Added CONFIRMEDBUFF

  • Heavenly Slash (623M) gained Invulnerability on frames 1-14.


Hellbound Slash Hitstun Increased CONFIRMEDBUFF

  • The first hit of Hellbound Slash (623H) gained an additional 30f of hitstun to ensure it comboed into the second hit more consistently.


Fire Bottle Toss Hits Increased CONFIRMEDBUFF

  • Fire Bottle Toss (214L gained an additional hit in Normal and Golden Armor.
    • From 1 / 5 / 7 hits to 1 / 6 / 8 hits.


Goddess' Bracelet Mashable CONFIRMEDBUFF

  • Goddess' Bracelet (236XX) made Mashable for additional damage and hits.
    • Increased from 22,000 x 20 to 22,000 x 40.


Captain America


Alpha Assist Fixed Hitstun Removed CONFIRMEDNERFNEEDS TESTING

  • Shield Slash assist hitstun changed to decay with combo timer.


Beta Assist Damage Increased CONFIRMEDBUFF

  • Stars and Stripes assist damage increased from 40,000 x 3 to 50,000 x 3.


Gamma Assist Damage Increased CONFIRMEDBUFF

  • Charging Star assist damage increased from 40,000 x 3 to 53,000 x 3


Double Jump Added CONFIRMEDBUFF

  • Gained the ability to double jump, gaining one air action.
  • Several air normals became jump cancellable.


Air Normals Jump Cancel Added CONFIRMEDBUFF

  • j.L, j.M, j.H gained the jump cancellable property.


Charging Star Forced SKD Added CONFIRMEDBUFF

  • M and H Charging Star (214M, 214H) gained the Forced Soft Knockdown property.


Charging Star Knockback Changed CONFIRMEDREWORK

  • M and H Charging Star (214M, 214H) had horizontal knockback added to match the L version and vertical knockback reduced.


Charging Star Damage Reduced CONFIRMEDNERF

  • M and H Charging Star (214M, 214H) damage reduced.
    • 214M damage reduced from 70,000 x 2 to 65,000 x 2.
    • 214H damage reduced from 60,000 x 3 to 53,000 x 3.


L Shield Slash OTG Capable CONFIRMEDBUFF

  • Ground and Air L Shield Slash (236L, j.236L) changed to hit characters in Hard Knockdown state.


Shield Slash Damage Increased CONFIRMEDBUFF

  • Ground and Air Shield Slash (236X, j.236X) damage increased from 50,000 x 2 to 60,00 x 2.


Shield Slash Hitstun Decreased UNCONFIRMEDNERFNEEDS TESTING

  • Hitstun of Shield Slash (236X, j.236X) on airborne opponents decreased from ??? to ???.


Backflip Invulnerability Added CONFIRMEDBUFF

  • Backflip (X+S) gained Invulnerability to all attacks but throws on frames 1-13.


Hyper Charging Star Knockdown Time Reduced UNCONFIRMEDNERFNEEDS TESTING

  • Hyper Charging Star (214XX) Hard Knockdown time on opponent decreased from ??? to ???.


Hyper Charging Star Mashable CONFIRMEDBUFF

  • Hyper Charging Star (214XX) made Mashable for additional damage and hits.
    • Increased from 30,000 x 10 to 30,000 x 20.