UMVC3/Version/1.03

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Marvel vs Capcom 3: Fate of Two Worlds Version 1.03


Sources for these Changes


Overall Changes


UI Bug Fixes

  • Fixed a bug making more than 128 victories in a lobby not display properly.
  • Fixed a bug making consecutive wins more than 99 in a player match not display properly.


Character Changes


Amaterasu

Reflector Chain > Power Slash Infinite RemovedCONFIRMEDNERF

  • Removed fixed hitstun(?) on Reflector Chain Combo (6HHHHH) and on all(?) versions of Power Slash (214X).
    • This removed an infinite possible on some characters involving looping some amount of the 6H chain into 214M on grounded opponents.
    • Worked on Taskmaster (Standing), Amaterasu(Standing or Ducking), Zero (Standing), Hulk (Standing), and Shuma-Gorath (Ducking) (???).
  • Example: https://youtu.be/YjejG7YTySY


Captain America

Shield Slash Infinite Removed CONFIRMEDBUG FIXNERF

  • Removed fixed hitstun(?) on all(?) versions of Captain America's Shield Slash (236X / j.236X).
    • This removed an infinite that was possible on Amaterasu, Chun-Li, Hulk, Ryu, Spencer, Thor, Wesker, and Wolverine(???) involving looping 236H with and occasional j.236M to control height.
  • Example: https://youtu.be/ui2hjNKo6DU


Haggar

Hoodlum Launcher Bug Removed UNCONFIRMEDBUG FIX

  • Text of change reads "Fixed bug involving Haggar blocking an attack in the air, immediately after using the Hoodlum Launcher." Not immediately clear what this was.


Rapid Fire Fist > Bionic Maneuvers DHC Glitch Fully Removed CONFIRMEDBUG FIX

  • Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist.
    • This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout.
  • This patched fixed the glitch on the remaining characters it still worked on: Arthur, Viewtiful Joe, and Shuma-Gorath.
  • Additionally, this glitch could cause the combo damage counter in training mode to display incorrectly. This was also fixed.
  • Example: https://youtu.be/EYuGuXTL0Tc

Ryu

Alpha and Beta Assist Crossover Counter XFC Bug Removed CONFIRMEDBUG FIX

  • Removed a bug where when Ryu's Alpha (Shoryuken) or Beta (Hadoken) assists were used as a Crossover Counter and X-Factor Cancelled before landing, Ryu would remain in the air "floating".
  • Example: https://youtu.be/UaDifiH5b4c


Zero

Sougenmu Snapback Bug Removed CONFIRMEDBUG FIXNERF

  • Removed a bug where if the point character was snapped out with only the clone hit of snapback connecting and an opponents assist was on-screen (but not necessarily in the combo) none of the opponents characters would come back in. This resulted in a victory for whoever had the life lead.
  • Example: https://youtu.be/eK3YseTHEBQ