Giant Gram 2000/Mitsuharu Misawa

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Introduction

Overview

MI-SA-WA

MI-SA-WA

One of the FOUR PILLARS OF HEAVEN in the world of AJPW, Misawa is the ace of AJPW and this game.He's got incredible attacks that give him both good combo options and easy access to his hold mini-game on block/hit, and huge comeback potential thanks to MAX only throws. Misawa is a stable character with interesting tech/combos and the ability to take control of the match from just about any situation.

Strengths Weaknesses
  • Strong Basic Throw: Misawa 5T has a small break window and a lot of potential power behind it with the chance to hit OTG 2A afterwards.
  • 2A/6A/4A Spins + Sideturn:
  • Submission Weakness: Misawa takes extra parts damage against neck/left leg attacks, making him suspecitble to submission attempts on those parts versus players that know how to leverage the submission mini-game.

Move List

Attacks

5A

5A
Misawa Elbow
Damage Startup Hit Adv Block Adv Special Property Meter Build
- - 18 +8 -12 - -

Misawa's 5A elbow is quite fast and very safe thanks to the slight pushout it has. A good poke.

2A

2A
Misawa Elbow
Damage Startup Hit Adv Block Adv Special Property Meter Build
- - 27 +2 - Unparryable -

A premium shin kick, as there aren't many "low" hitting pokes like this in the game. It puts the opponent side turned on hit and in general creates an awkward situation for the opponent on defense. Has the potential to get behind the opponent due to the mini-side step he does. Considering how many moves Misawa has that give him lateral movement, this can accidentally give him a true combo depending upon how it hits the opponent.

Throws

5T

5T
Chokeslam
Damage Startup Hit Adv Special Property Meter Build Reversal Window
- 1 - - - 2-9 (H break only, lockout on wrong buttons)

Generic body slam made considerably better by the power of his high damage OTG 2A.

Holds

B.H. 4T

B.H. 4T
German Suplex
Damage Startup Hit Adv Special Property Meter Build Reversal Window
- 1 - - - Early (early produces "secondary" break window), Late, Secondary

Unique Counters

Strategy

General Gameplan

Matchups

Combos