Marvel vs Capcom 2/Morrigan/Combos

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< Marvel vs Capcom 2‎ | Morrigan
Revision as of 17:08, 12 December 2024 by Jenngra505 (talk | contribs) (Created page with "== Combos == '''(Launch,SJ LP,LK,MP,MK, ...)''' End with HP or HK for better positioning or Soul Fist for slightly better damage. In the corner you can finish with HP,HK and try to OTG your opponent with a LP on your way down. Followups to the OTG will be listed in the advanced strategies section. I know these are basic air combos, but it's her best option without assists or supers. '''(Launch+Ironman AAA,SJ HK XX DI)''' Other AAAs work as well. '''(LP, MP XX SHB)''...")
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Combos

(Launch,SJ LP,LK,MP,MK, ...)

End with HP or HK for better positioning or Soul Fist for slightly better damage. In the corner you can finish with HP,HK and try to OTG your opponent with a LP on your way down. Followups to the OTG will be listed in the advanced strategies section. I know these are basic air combos, but it's her best option without assists or supers.

(Launch+Ironman AAA,SJ HK XX DI)

Other AAAs work as well.

(LP, MP XX SHB)

The most reliable way to combo into super on her own.

(C.LK,db+HP XX SF XX SE)

You have to be close for this to work. Easier in the corner, but works from midscreen as well.

(C.LK+Projectile assist,C.MK,HK XX SE)

Tron assist works best becuase of the damage, Storm and Gambit assist work great too. (many others)

Advanced

Infinites

[normal jump, j.lp, j.lk, j.mp, j.mk, j.hp, land] repeat brackets

Her basic standing Sentinel infinite. Other variations also work. If you're getting too far away from Sentinal, you can dash forward in between reps to get closer.

[launch, sj, sj.lk, sj.d+hk XX qcb+k, land, walk forward, s.lp] repeat brackets

This works on Doom, Tron, Collosus, Storm, Venom, Bison, Silver Samurai, Anarkis, Zangief, Sabretooth, Ruby, and Amingo. You can also do one cycle to set stuff up on the Hulk, Sentinal and Juggernaut. This and her standing Sentinal infinite are her only really usefull infinites.

With opponent at normal jump height near corner [jump forward, j.lp, j.lk, j.mk, j.hp, qcb+k, land] repeat brackets

Difficult to setup, difficult to perform, unreliable, poor damage.

With opponent standing [dash in s.hp, sj cancel, adf, sj.lp, sj.mp, sj.hk, land] repeat brackets

Difficult to perform, but this one might actually be useful if your timing is good enough. Works on any character from anywhere, decent damage, good resetability and comboable into SE or DI.

Throw Setups

Morrigan's throws are best accompanied by an assist. Depending on which assist you are using, though, you may want to use a different throw.

After a flying screen OTG in the corner (see "B&B combos" in the "Basics" section):
(normal jump, j.lp, j.lk, j.mp, j.hp, j.hk, land, ...)

After this combo, the following events will occur, in this order:

  • Morrigan will land and recover.
  • The opponent will land right next to Morrigan.
  • The opponent will recover.
  • The opponent will bounce slightly up into the air.
  • Morrigan can grab them at any point after they recover, even before the bounce (though the timing is VERY difficult). For an easier throw setup, you can jump forward, wait for the bounce, and air throw them. Alternately, you can stay on the ground, wait for the bounce, and tick throw with (s.lp,walk forward, throw). Don't forget to call the appropriate assist for each throw.

    Resets

    Character Specific Strategies

    Against Storm:

    Against Sentinal:

    Against Cable:

    Against Magneto:

    Corner Strategies

    Unfly Mode