Tatsunoko vs Capcom/Soki

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

  • F+C - Does a long lunge with his sword. Reaches a little over halfway across the screen. Don’t spam it if you don’t want to be punished from your opponent blocking it. Can be used at the end of a combo.
  • --BC (From F+C normal move) followup-He does a horizontal slash.

Special Moves

  • HCF+A/B/C=Overhead sword slash. Can’t be used in a combo. This move has super armor, so no matter how many times your enemy hits you, the move still comes out (unless you have a tiny amount of health left).
  • --BC (from HCF+A/B/C special move) follow-up - As you are hitting the enemy, he does an upward slash that can count as a launcher for air combos.
  • HCB+A/B/C - Counter Attack. This is for physical attacks, not projectiles. He slashes you (a big slash). This counter works also when the enemy tries to hit you in the air.
  • RDP (i.e. Shoryuken motion)+A/B/C - His shoulder tackle. Cannot be used in a combo or a super. This move has super armor, so no matter how many times your enemy hits you, the move still comes out (unless you have a tiny amount of health left).
  • Down, Down+A/B/C - A ground stab. Use it at the end of your air combo. Adds a few more point damage. This special move by itself can combo into his DP+AB super (Level 1).

Super Moves

The Basics

Advanced Strategy

Match=Ups