Introduction
TURTLE SHIT BRAH
Moves List
Normal Moves
Light Punch
Standing (Far) -
Standing (Close) -
Crouching - Insane priority, quick, great range. A great poke.
Jumping -
Jumping (Neutral) -
Strong Punch
Standing (Far) - See below
Standing (Close) - Hits deep jump ins solid and usually beats them, bufferable. Used a lot for chaining into hands.
Crouching - Solid anti air, bufferable and great for use into Flash Kick. In fact, you can safely use this instead of flash kick because I haven't found something that beats this.
Jumping -
Jumping (Neutral) -
Light Kick
Standing (Far) -
Standing (Close) -
Crouching -
Jumping - This is your choice jump in. Stays out forever and beats a ridiculous amount of attacks.
Jumping (Neutral) -
Strong Kick
Standing (Far) -
Standing (Close) -
Crouching - Great poke. Fairly speedy, above average range. Staple move.
Jumping -
Jumping (Neutral) -
Throws
Special Moves
Needle Shower
- Rapidly Tap Punch
You won't be using this because of...
Chojaku Needle Shower
- Rapidly Tap ABCD
THE ONE. Damage is out of control on this. If you aim to even have a passable Jean you need to be able to do this every time you confirm a hit.
Ball Rose
- Charge Back, Forward + Punch
Sliding Kick
- Down-Forward + Kick
Flic Flac
- Charge Down, Up + Kick
This is some turtle shit. Flash kick that moves you backwards. Pretty safe, don't get too happy with this when cornered.
Super Move
Rondato
- Charge Forward, Quarter Circle Back + Kick
The Basics
Advanced Strategy
Match-ups
Vs. Clown:
Vs. Jean Pierre (self):
Vs. Kano Ryoko:
Just throw fireballs and crouching hard punch if she jumps close, standing hard punch if she jumps from afar.