Introduction
Moves List
Normal Moves
Light Punch
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Strong Punch
Standing (Far) - Solid against far jump ins. Bufferable. Great all around attack.
Standing (Close) -
Crouching - Like standing hard punch but crouching (lol) (Doesn't work as an anti air though).
Jumping -
Jumping (Neutral) -
Light Kick
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) - Neutralizes overhead assaults fairly well.
Strong Kick
Standing (Far) -
Standing (Close) -
Crouching - Excellent range. A solid attack for your ground game. Recovers a tad slow, but not everyone will be able to capitalize on its recovery.
Jumping -
Jumping (Neutral) -
Throws
Special Moves
Mantis Claw
- Quarter Circle Forward + Punch
Midair Mantis Claw
- Back, Down-Back, Down + Punch
Flying Crane Strike
- Charge Down, Up + Punch
Flying Kick
- (In Air)Down + D
Super Move
Sliding Crane Strike
- Charge Down, Down-Back, Down-Forward, Forward, Up-Forward + Punch
This move is great. It has great invincibility. You would be best off using this to punish fireballs.
The Basics
Advanced Strategy
Match-ups
Vs. Clown:
Vs. Jean Pierre:
Vs. Kano Ryoko:
A solid matchup for Feilin. Throw fireballs, standing strong as an anti air. This matchup should be easy. Just don't let Ryoko get in a position to cross you up (aka misjudging standing strong).