Fighter's History Dynamite/Liu Feilin

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Light Punch

Standing (Far) -

Standing (Close) -

Crouching -

Jumping -

Jumping (Neutral) -

Strong Punch

Standing (Far) - Solid against far jump ins. Bufferable. Great all around attack.

Standing (Close) -

Crouching - Like standing hard punch but crouching (lol) (Doesn't work as an anti air though).

Jumping -

Jumping (Neutral) -

Light Kick

Standing (Far) -

Standing (Close) -

Crouching -

Jumping -

Jumping (Neutral) - Neutralizes overhead assaults fairly well.

Strong Kick

Standing (Far) -

Standing (Close) -

Crouching - Excellent range. A solid attack for your ground game. Recovers a tad slow, but not everyone will be able to capitalize on its recovery.

Jumping -

Jumping (Neutral) -

Throws

Special Moves

Mantis Claw

  • Quarter Circle Forward + Punch

Midair Mantis Claw

  • Back, Down-Back, Down + Punch

Flying Crane Strike

  • Charge Down, Up + Punch

Flying Kick

  • (In Air)Down + D

Super Move

Sliding Crane Strike

  • Charge Down, Down-Back, Down-Forward, Forward, Up-Forward + Punch

This move is great. It has great invincibility. You would be best off using this to punish fireballs.

The Basics

Advanced Strategy

Match-ups

Vs. Clown:

Vs. Jean Pierre:

Vs. Kano Ryoko:

A solid matchup for Feilin. Throw fireballs, standing strong as an anti air. This matchup should be easy. Just don't let Ryoko get in a position to cross you up (aka misjudging standing strong).

Vs. Karnov:

Vs. Lee Diendo:

Vs. Liu Feilin (self):

Vs. Liu Yungmie:

Vs. Marstorius:

Vs. Matlock Jade:

Vs. Mizoguchi Makoto:

Vs. Ray McDougal:

Vs. Samchay Tomyamgun:

Vs. Zazie Muhaba:

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Clown
Liu Feilin
Jean Pierre
Karnov
Lee Diendo
Marstorius
Matlok Jade
Makoto Mizoguchi
Ray McDougall
Ryoko Kano
Samchay Tomyamkun
Liu Yungmie
Zazie Muhaba
Ox