Introduction
Moves List
Normal Moves
Light Punch
Standing
Jumping
Crouching
Strong Punch
Standing Solid against deep jump ins. Bufferable. Great all around attack.
Jumping
Crouching Like standing hard punch but crouching (lol) (Doesn't work as an anti air though).
Light Kick
Standing
Jumping
Crouching
Strong Kick
Standing
Jumping
Crouching Excellent range. A solid attack for your ground game. Recovers a tad slow, but not everyone will be able to capitalize on its recovery.
Special Moves
Mantis Claw
- Quarter Circle Forward + Punch
Midair Mantis Claw
- Back, Down-Back, Down + Punch
Flying Crane Strike
- Charge Down, Up + Punch
Flying Kick
- (In Air)Down + D
Super Move
Sliding Crane Strike
- Charge Down, Down-Back, Down-Forward, Forward, Up-Forward + Punch
The Basics
Advanced Strategy
Match-ups
Vs. Clown:
Vs. Jean Pierre:
Vs. Kano Ryoko:
A solid matchup for Feilin. Throw fireballs, standing strong as an anti air. This matchup should be easy. Just don't let Ryoko get in a position to cross you up (aka misjudging standing strong).