Fighter's History Dynamite/Ryoko Kano

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Light Punch

Standing Bufferable and quick, you can interrupt opponents' attacks with this.

Jumping Excellent attack, this and jump in light kick will help you score ticks. High priority, stays out till she lands.

Crouching

Strong Punch

Standing

Jumping

Crouching

Light Kick

Standing

Jumping

Crouching

Strong Kick

Standing

Jumping

Crouching

Special Moves

Submission Hold(Throw)

  • Down, Down + Punch

Mountain Storm

  • Half Circle Back + Punch
    • Must be done directly next to opponent

Rolling Body Attack

  • Charge Back, Forward + Punch

Ippon Seoi

  • Half Circle Back + Punch
    • Must be done near opponent. If too close Mountain Storm will come out instead.

Midair Ippon Seoi

  • (In Air)Half Circle Back + Punch

Super Move

KataGuruma

  • Forward, Up-Forward, Up, Up-Back, Back + Punch
    • Must be done directly next to opponent.

The Basics

Advanced Strategy

Match-ups

Vs. Clown:

Vs. Jean Pierre:

Vs. Kano Ryoko (self):

Vs. Karnov:

Vs. Lee Diendo:

Vs. Liu Feilin:

Vs. Liu Yungmie:

Vs. Marstorius:

Vs. Matlock Jade:

Vs. Mizoguchi Makoto:

Vs. Ray McDougal:

Vs. Samchay Tomyamgun:

Vs. Zazie Muhaba:

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Clown
Liu Feilin
Jean Pierre
Karnov
Lee Diendo
Marstorius
Matlok Jade
Makoto Mizoguchi
Ray McDougall
Ryoko Kano
Samchay Tomyamkun
Liu Yungmie
Zazie Muhaba
Ox