Tatsunoko vs Capcom: Ultimate All Stars/Giants

From SuperCombo Wiki
< Tatsunoko vs Capcom: Ultimate All Stars
Revision as of 09:38, 25 August 2024 by Cce2955 (talk | contribs) (Giant page started, working on it for a bit)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Preamble: Giants can be dizzied by following a few rules. Below are the listed rules that include stun decay, cinematic supers, armor break attacks, and other relevant mechanics.

Stun Mechanics and Super Moves Overview
Topic Details
Air Stun Giants can be stunned in the air.
Armor Break Attacks Any attacks and supers done during armor break retain the combo counter but do not contribute to stun. They do not alter or reduce the stun gauge.
Cinematic Supers Do not contribute to stun; they reset the stun gauge.
Constant Stun Gauges Stun gauges do not increase upon recovery. For example, it takes two Shinkuu Hadoukens to stun PTX, and this remains constant even after recovery.
Giants and Stun Giants can only gain stun while in hyper armor mode. Giants cannot stun other giants outside of one exception.
Normal Attacks Normals contribute very little stun. For instance, it takes Ryu over 100 jabs to stun PTX. Supers, however, give off immense amounts of stun.
Stun Decay Stun doesn't decrease over time, ever.
Stun Health Lightan has slightly more Stun health than PTX, but the difference is minimal.
Stun on Block Giants do not build stun on block, except for Alex's Stungun headbutt.

Number of Supers: Here are the number of times a super can be used before dizzy sets in:

Super Move Stun Count
Side Character Super Moves
Capcom Alex
Super Move Reps
Boomerang Rang Too many to even bother
Stungun Headbutt 1
Hyperbomb Armor Break
Batsu
Super Move Reps
Guts Bullet Super 3
Guts Bullet Upper 3
United by Fate Armor Break
Chun-Li
Super Move Reps
Hoyokusen 3
Kikoshou 3
Shichisei Senkukyaku Armor Break
Frank West
Super Move Reps
Real Megabuster 2
Morrigan
Super Move Reps
Finishing Shower 2
Valkerie Turn 2
Darkness Illusion Armor Break
PTX
Super Move Reps
Arsenal Barrage 1 time, requires both phases to hit
Roll
Super Move Reps
Mop-Ups 3
Ryu
Super Move Reps
Shinkuu Hadouken 2
Tatsumaki Senpayaku 2
Shin Shoryuken Armor Break
Saki
Super Move Reps
Positron Storm 3
Armor-Piercer Contributes very little stun, use in conjunction with Positron Storm
Soki
Super Move Reps
Purification Swords 2 1/8
Blitz (Level 1) 9
Blitz 2 5
Blitz 3 3
Oni Soki Purification 2
Volnutt
Super Move Reps
Machine Gun Sweep 2
Max Power Drill Uppercut 3
Max Power Shining Laser Armor Break
Viewtiful Joe
Super Move Reps
Six Machine A bunch
Mach Speed 3
Zero
Super Move Reps
Rekkoha See Six Machine
Sougenmu See description of normals
Tatsunoko Casshan
Super Move Reps
Scrap Android Armor Break
Brutal Axe 4
Super Destruction Beam Armor Break
Condor
Super Move Reps
Condor Magnum Armor Break
BIRD MISSILES Too Many
Kagaku Ninpo: Tatsumaki Fighter Armor Break
Doronjo
Super Move Reps
In The Beginning Resets the stun gauge
Ippatsuman
Super Move Reps
Grand Slam 3
Come Forth, Gyakuten-oh! 34 Punches
Jun the Swan
Super Move Reps
Talon Burst 7
Karas
Super Move Reps
Zan Ei Jin See Rekkoha
Ken the Eagle
Super Move Reps
Lightning Strike 5
Polimar
Super Move Reps
Tenshin Polimar Drill 1
Tekkablade
Super Move Reps
Voltekka 4
Tekkaman
Super Move Reps
VOLTEKKKA 2
Spinning Tek Lancer 3
Yatterman no. 1
Super Move Reps
Yatterwan 3
Flame Attack 1
Yatterman no. 2
Super Move Reps
Passion (Level 1) 6
Passion (Level 2) 5
Passion (Level 3) 4
Omotchama's See Rekkoha