Marvel VS Capcom: Infinite/Nemesis/Combos

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< Marvel VS Capcom: Infinite‎ | Nemesis
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Mvci logo.png


Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
(Leave a space) cancel from the previous normal to the following.
, Link from the previous move to the following.
> Cancel the previous move into the following special / super move.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
rejump Must land then jump again before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
ia./tk. Instant Air or Tiger Knee Special or Super Move.
PP Both punch buttons.
KK Both kick buttons.
NXX Dash / Airdash in N direction.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Connect with only the Nth hit of this attack.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.


Combos

2LK -> 5HP -> 5HK -> 6HK -> 236LP -> 2LK -> 5HP -> 5HK -> 6HK -> 236LP -> 236HK -> 236LP -> 236HK -> 236PP
Starts midscreen, ends in the corner. 6901 damage.