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ESOTERICS
Box Step Dash Speeds
There's a sometimes massive difference in box step speeds depending upon which direction your character is facing, something of which directly ties into the fact several characters can change thier direction-facing with 4B or other moves. Each character has a different animation that plays depending upon wether they dash in the direction thier model is facing or away, and this animation determines how quickly you can cancel the step into a forward or backdash. This is sometimes really noticeable: for example, Gerelt's sidestep to his back is always a twirl.
Attacks can be buffered, at earliest, four frames before the cancel occurrence. So, for example, if the forward dash cancel comes out on frame 19, you can input your attacks on frame 15 at earliest.
Basic movement (walking forwards or backwards, jumping) can be buffered at any point during the sidestep.
For the sake of simplicity, mirror characters have been excluded from this chart, as they share step data.
Character Step | Earliest Step Input | Forward Dash Cancel Occurs |
---|---|---|
Blood (both directions) | 11 | 19 |
Bilstein (both directions) | 11 | 19 |
Byakko (Both directions) | 8 | 16 |
Gerelt (towards back) | 7 | 15 |
Gerelt (towards front) | 11 | 19 |
Gore (towards back "cartwheel") | 11 | 19 |
Gore (towards front) | 16 | 24 |
Hayato (towards front) | 8 | 16 |
Hayato (towards back) | 14 | 23 |
June (towards front) | 10 | 18 |
June (towards back) | 7 | 15 |
Rai-On (Both directions) | 8 | 16 |
Saturn (towards back "Hop") | 11 | 19 |
Saturn (towards front "multi-step") | 16 | 24 |
Zelkin (towards front) | 13 | 21 |
Zelkin (towards Back) | 12 | 20 |