Example
{{MovementData-UMVC3 | chara = C. Viper | airActions = 2 | fwdDashDur = 15f | bwdDashDur = 23f | jumpDur = 49f | superJumpDur = 81f | wallJumpDur = | airJumpDur = 22f | airDashType = 8-Way | earliestADJump = 8f | earliestADSJump = 4f | upADDur = 38(5) | upFwdADDur = 30(9) | fwdADDur = 38(7) | dwnFwdADDur = Until Grounded(9) | dwnADDur = 38(5) | dwnBwdADDur = Until Grounded(9) | bwdADDur = 37(7) | upBwdADDur = 30(9) | flightStartup = | flightDur = | flightRecovery = }}
Number of Air Actions | Forward Walk Speed | Backward Walk Speed | Forward Dash Duration | Forward Dash Initial Speed | Forward Dash Deceleration | Forward Dash Startup | Forward Dash Cancel Delay |
---|---|---|---|---|---|---|---|
2 | 15f | ||||||
Backward Dash Duration | Backward Dash Intial Speed | Backward Dash Deceleration | Backward Dash Startup | Backward Dash Cancel Delay | Jump Duration | Superjump Duration | Walljump Duration |
23f | 49f | 81f | |||||
Air jump Duration | Air Dash Type | Earliest Airdash from Jump | Earliest Airdassh from Superjump | Up Air Dash Duration | Up-forward Air Dash Duration | Forward Air Dash Duration | Down-forward Air Dash Duration |
22f | 8-Way | 8f | 4f | 38(5) | 30(9) | 38(7) | Until Grounded(9) |
Down Air Dash Duration | Down-back Air Dash Duration | Back Air Dash Duration | Up-back Air Dash Duration | Flight Startup | Flight Duration | Flight Recovery (Unfly) | |
38(5) | Until Grounded(9) | 37(7) | 30(9) |
Explanation of Parameters
- airActions
- The number of dashes and/or air jumps a character can do while in the air. Using either a jump or air dash contributes to this limit. Not every characters has an air dash and/or a air jump.
- fwdDashDur
- The total length in frames of a characters forward ground dash, if not cancelled early.
- bwdDashDur
- The total length in frames of a characters backwards ground dash, if not cancelled early.
- jumpDur
- The total length in frames of a characters jump, if not interrupted. This is measured from when the character leaves the ground to when they land.
- superJumpDur
- The total length in frames of a characters superjump, if not interrupted. This is measured from when the character leaves the ground to when they land.