Template:MovementData-UMVC3/Documentation

Template page

Example

{{MovementData-UMVC3
| chara           = C. Viper
| airActions      = 2
| fwdDashDur      = 15f
| bwdDashDur      = 23f
| jumpDur         = 49f
| superJumpDur    = 81f
| wallJumpDur     = 
| airJumpDur      = 22f
| airDashType     = 8-Way
| earliestADJump  = 8f
| earliestADSJump = 4f
| upADDur         = 38(5)
| upFwdADDur      = 30(9)
| fwdADDur        = 38(7)
| dwnFwdADDur     = Until Grounded(9)
| dwnADDur        = 38(5)
| dwnBwdADDur     = Until Grounded(9)
| bwdADDur        = 37(7)
| upBwdADDur      = 30(9)
| flightStartup   = 
| flightDur       = 
| flightRecovery  = 
}}


C. Viper Movement Data
Number of Air Actions Forward Walk Speed Backward Walk Speed Forward Dash Duration Forward Dash Initial Speed Forward Dash Deceleration Forward Dash Startup Forward Dash Cancel Delay
2 15f
Backward Dash Duration Backward Dash Intial Speed Backward Dash Deceleration Backward Dash Startup Backward Dash Cancel Delay Jump Duration Superjump Duration Walljump Duration
23f 49f 81f
Air jump Duration Air Dash Type Earliest Airdash from Jump Earliest Airdassh from Superjump Up Air Dash Duration Up-forward Air Dash Duration Forward Air Dash Duration Down-forward Air Dash Duration
22f 8-Way 8f 4f 38(5) 30(9) 38(7) Until Grounded(9)
Down Air Dash Duration Down-back Air Dash Duration Back Air Dash Duration Up-back Air Dash Duration Flight Startup Flight Duration Flight Recovery (Unfly)
38(5) Until Grounded(9) 37(7) 30(9)

Explanation of Parameters

airActions
The number of dashes and/or air jumps a character can do while in the air. Using either a jump or air dash contributes to this limit. Not every characters has an air dash and/or a air jump.
fwdDashDur
The total length in frames of a characters forward ground dash, if not cancelled early.
bwdDashDur
The total length in frames of a characters backwards ground dash, if not cancelled early.
jumpDur
The total length in frames of a characters jump, if not interrupted. This is measured from when the character leaves the ground to when they land.
superJumpDur
The total length in frames of a characters superjump, if not interrupted. This is measured from when the character leaves the ground to when they land.