Capcom vs SNK 2/Haohmaru

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< Capcom vs SNK 2
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Introduction

Moves List

Normal Moves

Damage Chart

  Standing Close Standing Far Crouching Jumping
Jab x 420 420 630
Strong 1155 1050 1050 . 1050
Fierce 1890 3150 1470 1680
Short x 315 315 . 525
Forward 840 945 735 . 840
Roundhouse 1365 1260 1155 . 1155

x = same move as standing far
. = must be blocked low
(note: all damage is calculated using Ratio 2 Haohmaru)

Special Moves

Super Moves

The Basics

Advanced Stategy

Discussion