- Insane speed and priority on all his normals, making it very difficult to find any safe openings against him
- Very high priority anti-airs that setup juggles
- Strong at close, mid and long range unlike most incarnations of the character
- Guard crush helps him immensely, as it allows him to have offensive pressure from full screen at all times
- Gigantic air throw range that practically looks like a bug at times
- Drills are incredibly fast with great pushback and can make him look like a divekick character at times
- Slides are cancellable, can low profile, and are very safe on block.
- Can act/air block after air teleports
- Teleport lets him bail out of bad activates
- Difficult to keep cornered due to teleport and a large array of air mobility options
- Strong set of custom combos give him big burst potential and a strong reversal option
- Can easily bully opponents into the corner for hadou rave pressure
- Air blocking nullifies a lot of the downsides of his jump
- Has a unique yoga escape move that allows him to teleport out of juggles, including CC infinites, making him completely immune
- Undisputed best character in the game with no bad match-ups
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- Slow, floaty jump
- Tall/fat hurtbox makes him susceptible to jab pressure and some normally "standing-only" combos
- Teleport has a lot of recovery
- Can be reset out of yoga escape by players who know what they're doing, making it a better idea just to take the full VC and teleport out of any infinites that follow
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