Street Fighter Alpha 3/Cody/Introduction

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Introduction

Cody now returns from Final Fight as a playable character and the hero of Metro City has drastically changed for the worst, now being incarcerated as his addiction of fighting has spiraled out of control, surprising the likes of even Guy and Rolento. Bored of the monotony of jailhouse life, Cody breaks out of prison as he wonders back to the outside world looking for a decent fight.

Pros Cons
  • Unique mid dodge mechanic allows him to punish or ignore many moves other characters can't
  • Some of the best customs in the game with a long activation range for punishing from a distance
  • One of the best corner traps in the game with criminal upper/rock strings
  • Huge damage/stun off crouch cancel juggles near the corner
  • Rocks offer a unique zoning option due to their high arc
  • Hopkick has a great hitbox, recovers very quickly and can be used to call out lows
  • Good array of anti-air options from many ranges
  • Great air grab that does full damage on tech. Grounded kick grab also does full damage on tech.
  • One of the fastest jumps in the game with j. RH having a ton of priority
  • One of the easiest infinites to setup and maintain
  • Invincible bad spray glitch can occasionally escape some dangerous situations
  • Normals are generally pretty awful for footsies
  • Tall/fat hurtbox
  • Smallest guard bar in the game due to having his dodge. Can easily end up in a guard crush loop with no options left because he got swept once or twice. This means room for error is VERY low in some match-ups.
  • Gets blown up hard by smaller characters with strong lows that ignore his dodge. His bad match-ups are bad.
  • Several smaller characters can easily walk under most of his best defensive tools
  • Very meter dependent in a lot of match-ups
  • Can't control when he dodges during blocks, which can be exploited by some characters
  • A glass cannon who's a very feast or famine character