Mortal Kombat 1/General Shao/Combos

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Universal Kombos

  • ~ means cancel (including a dash cancel), > means no cancel and simply follow up with the correct timing, + means simultaneous press.



Axe Stance


22, B3, and B1
  • All combos from 22 can be done with B3 and B1 as well.
  • 22 is listed because it is Shao's most important confirm.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > Klassic Kahn (DB3) > 22 ~ Klassic Kahn (DB3)

  • The most important and common combo by a mile.
  • Turns the crucial 22 confirm into solid damage, corner carry, and Unarmed stance offense.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3)

  • Alternate version. Slightly more damage and frame advantage, but more stringent timing and more distance created on knockdown.
  • Unless the 224 is done at the earliest possible time, the Klassic Kahn will whiff and you will be full combo punished.
  • Don't buffer the whole thing at once, do the 224 and then judge if the enemy is high enough before inputting the Klassic Kahn.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Axe Quake (DB4)

  • The Unarmed 224 has enough corner carry to put the axe offscreen, but not far enough to disallow Axe Quake (DB4).
  • As such, cancelling into Axe Quake instead of Klassic Kahn can be used to surprise the enemy with an offscreen low.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)(

  • Use B1 to side switch.
  • The enemy is still too far to snag with a Reverse Treechopper, so just finish the combo with Klassic Kahn or Axe Quake.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Reverse Treechopper (DF2)

  • Sacrifices corner carry for less break points.
  • Best against enemies who are nearly at breaker, as Reverse Treechopper deals tremendous damage by itself and cannot be broken after the initial grab.

(corner) 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Klassic Kahn (DB3) > D1 ~ Reverse Treechopper (DF2)

  • Corner optimal from 22.
  • Reverse Treechopper will keep the enemy pinned long enough for any ambush kameo setup.

(corner) 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Reverse Treechopper (DF2)

  • Easier corner combo from 22 that still gives the Reverse Treechopper.


12

12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Reverse Treechopper (DF2) or Klassic Kahn (DB3)

  • Useful combo for when 12 is used as a confirm.
  • Reverse Treechopper will give better damage (much more than the non-12 starter), while Klassic Kahn will sacrifice damage to give similar corner carry to the 224 ~ Klassic Kahn combo.

12 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Meterless combo from 12 with excellent damage and corner carry.
  • Takes advantage of the height from the 12 ~ Power Strike cancel to continue with Unarmed B32.

12 ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)

  • Sacrifices damage for a side switch.

12 ~ Power Strike (DB4) > B32 > B32 > 2 ~ Axe Quake (DB4)

  • 22 will put Shao too far away to cancel into Axe Quake.
  • In the corner, the Axe Quake will armor break and allow Shao to follow up with D1 ~ Klassic Kahn.

(corner) 12 ~ Power Strike (DF4) > B32 > B32 > 4 ~ Reverse Treechopper (DF2)

  • In the corner, replacing 2 with 4 will squeeze out a bit more damage.


F122

F122 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
(corner) F122 ~ Power Strike (DF4) > B32 > B32 > 4 ~ Reverse Treechopper (DF2)
(corner) F122 ~ Power Strike (DF4) > B32 > B32 > 2 ~ Axe Quake (DB4)

  • Basically the same as the meterless 12 combos, if a little more difficult midscreen due to the extra space.
  • F122 creates too much corner carry for even a 2 ~ Axe Quake cancel to work midscreen, so don't attempt it.


B2

B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Reverse Treechopper

  • Basic but high damage combo from B2.
  • Air string gives it excellent corner carry.
  • If done from the edge of B2 range, Shao can insert another B2 before the J12, but under most midscreen circumstances he will simply walk underneath them.

B2 > Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Meterless combo with less damage, but roughly the same corner carry.

(corner) B2 > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Reverse Treechopper

  • The double B2 combos are much easier to connect in the corner, and the 2 can be replaced with 4 for slightly more damage.

(corner) B2 > B2 > B2 > B2 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Reverse Treechopper

  • Alternate combo from B2 in the corner.
  • Humorous, but unoptimal.


D2

EX D2 > J12 > 22 ~ Devastator (DB3)

  • Basic EX D2 combo.
  • Shao could EX the Devastator to continue the combo, but the meter expenditure from EX D2 is already very high.

D2 > 22 ~ EX Devastator (DB3+block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)

  • Shao's D2 is a solid antiair, and the long vertical reach allows it to catch the enemy high up for a lengthy suspend.
  • The speed and reach of 22 is uniquely suited to catching D2 antiairs, and will allow for continuation into Devastator.


Axe Quake (DB4)

EX Axe Quake (DB4+Block) > 22 ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)

  • Basic pickup from an EX Axe Quake.

EX Axe Quake (DB4 + Block) > 2 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)

  • If you have the meter to spare, an EX Devastator will add a bit more damage.


Antiairs

2 > forward dash ~ 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)

  • Basic pickup from a single S2.
  • Don't input 22 when trying to antiair - the second hit will whiff. Catch them with the first hit, and then dash up to continue.

2 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Meterless pickup from an antiair 2.
  • Similar damage and corner carry to the EX Devastator combo, though it requires more immediate commitment.

1 > forward dash ~ 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)
1 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • S1 can be used in place of S2, dealing slightly less damage but having a more favorable hitbox for close range antiairs.

EX Devastator (DB3+Block) ~ Power Strike (DF4) > Klassic Kahn (DB3) > 22 ~ Klassic Kahn (DB3)

  • Devastator has a highly favorable angle for antiairs, and can be armored to barrel through particularly troublesome jump-in attacks.
  • Though the combo cannot be continued on armor, always input the Power Strike just in case it didn't catch anything.


JK

JK > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)

  • 22 is excellent for pickups from a jump kick, and will easily combo into Devastator.

JK > forward dash ~ 22 ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)

  • Meterless pickup from a jump kick.
  • Significantly less damage and corner carry than the Devastator route, but useful for entering Unarmed without spending meter.

(corner) JK ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Power Strike will pick up in the corner, giving highly damaging meterless routes.


Fatal Blow

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ War God

  • Most important route for a Fatal Blow.
  • Input the 2 as early as possible to avoid punishment on drop.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 1 ~ War God

  • A touch less damage, in exchange for more input leniency.

12 ~ Power Strike (DF4) 2 ~ War God

  • Meterless route with less damage.

F122 ~ Power Strike (DF4) > forward dash ~ 2 ~ War God

  • F122 will necessitate a forward dash before the 2.


Unarmed Stance


224

224 ~ Klassic Kahn (DB3) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Exceptionally damaging route - if you can land it.
  • Pickup is more strict than the Axe 12 and F122 pickups, but nets enormous reward.
  • May side switch if done into the corner.

224 ~ Klassic Kahn (DB3) > 224 ~ Klassic Kahn (DB3)

  • Slightly easier route than the above, though with its own timing difficulties.
  • Input the second 224 too early and the second hit will whiff, input it too late and the end Klassic Kahn will whiff and you'll eat a full combo punish.

224 ~ Klassic Kahn (DB3) > B2 > 22 ~ Klassic Kahn (DB3)

  • The easiest route by far.
  • Significantly compromised reward in comparison to its peers, especially the B32 combo, but much easier to land.


12

12 ~ Klassic Kahn (DB3) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Without Power Strike in Unarmed stance, 12 must be cancelled into Klassic Kahn for substantial combos.

12 > 22 ~ Klassic Kahn (DB3)

  • Unarmed 22 is a much harder pickup than Axe 22, and the combo that follows is much less substantial.


F2

F2 > 2 ~ Klassic Kahn (DB3) > 22 ~ Klassic Kahn (DB3)

  • Basic midscreen confirm combo from F2.

(corner) F2 > B32 > B32 > B32 > 2 ~ Klassic Kahn (DB3)

  • In the corner, F2 becomes much deadlier.
  • The B32 after the F2 can be difficult to confirm on hit.

F2 > B2 > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Much easier confirm with comparable damage.


B2

B2 > B32 > B32 > B32 > 2 ~ Klassic Kahn (DB3)

  • Midscreen combo from B2.
  • B2 causes a unique suspension state that is easy to follow up with B32.

(corner) B2 > B32 > B32 > B32 > 4 ~ Reverse Treecopper (DF2)

  • In the corner, finish with 4 ~ command grab for more damage.


B1

Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)
Axe 12 ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)

  • Use a B1 after the Power Strike to side switch.
  • Roughly maintains the screen position from the combo start.

B1 > B32 > B32 > B32 > 2 ~ Klassic Kahn (DB3)

  • The best damage from a raw B1, usually through a frametrap or a spacing trap.
  • Will take the enemy far out of the corner depending on the initial side.

B1 > B1 > 224 ~ Klassic Kahn (DB3)

  • Do another B1 to maintain the side.

B1 > B1 > B1 > B1

  • Humorous, but largely useless.
  • Used for BM.


Death Quake (DB4)

(corner) Death Quake (DB4) > D1 ~ Klassic Kahn (DB3) > 22 ~ Klassic Kahn (DB3)

  • Death Quake can be followed with a D1 in the corner, giving Shao armor break reset combos.

(corner) Death Quake (DB4) > D1 ~ Klassic Kahn (DB3) > 1 ~ Klassic Kahn (DB3)

  • 22 is very difficult to land after the Klassic Kahn, so use 1 instead for an easier pickup.

EX Death Quake (DB4+Block) > B32 > B32 > B32 > 2 ~ Klassic Kahn (DB3)

  • Pickup from EX Death Quake.
  • May need to backdash for the first B32 to land - Shao has plenty of time to do so.


Kameo Kombos


Darrius

Tornado Kick (K) > B3 > Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Plus low starter with Darrius.
  • B3 does not inflict enough hitstun on its own to combo into Tornado Kick if done first. Darrius must be called first.
  • Shao could cancel the first B3 directly into Power Strike, but this surrenders the plus frames if B3 was blocked.


Jax

Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) + Close Backbreaker (BK) > B32 > B32 > B1 + Ground Pound (K), Klassic Kahn (DB3)

  • Route from Axe 22 that lets Shao attack with Unarmed B32, and then ends with a guaranteed damage armor break unblockable.
  • Klassic Kahn will avoid the ground pound, but will not give a pickup.
  • Can be avoided with delayed getup.

Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3) + Close Backbreaker (BK) > B32 > 2 ~ Klassic Kahn (DB3)

  • Enormous damage from a corner 22 pickup.
  • Unarmed stance timer will then run out mid-combo after the ender, letting Shao access some of his best damage.
  • Call the Backbreaker right as the third hit of 224 lands (input the Klassic Kahn before it).

(corner) Axe B3 ~ Energy Wave (DK) > D1 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Reverse Treechopper (DF2)

  • Safe B3 pickup from Jax's Energy Wave.


Kung Lao


Motaro

Axe F2 ~ Centaurian Warp (K) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)

  • The big combo that Centaurian Warp allows.
  • Crucial for maximizing the reward (and thus threat) from Axe B2.

Axe F2 ~ Centaurian Warp (K) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > B1

  • Lowers the damage, but mitigates the side switch.

Axe F2 ~ Centaurian Warp (K) > forward dash ~ F122 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Uses no meter, but gives slightly less Unarmed time.

Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Charge! (Block+Stance Switch + K)

  • Motaro's alternate Fatal Blow starter is far faster than Shao's, giving him far more ways to combo into it.
  • In most situations where Klassic Kahn would land, Shao can instead use Charge.


Sareena


Scorpion

Axe 12 ~ Power Strike (DF4) > 22 ~ Treechopper (DF1) + Far Fire Breath (UK) > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)

  • Exceptionally rewarding midscreen route with tremendous corner carry.
  • Moves the EX Devastator to the end of the combo, maximizing Unarmed time and fully taking advantage of the move's gravity alleviating properties.

Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Axe Recall (DF4) + Far Fire Breath (UK) > 22 ~ Devastator (DB3)

  • Scorpion kameo route from a 22 confirm.
  • Press the 224, DF4, and UK in sequence as quickly as possible after the Power Strike.

Axe B1 / 2 / B3 ~ Hell Blades (FK) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)

  • Use Hell Blades for buffer OS and single hit confirms.

Axe B1 / 2 / B3 ~ Hell Blades (FK) > Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Meterless Hell Blades route.
  • Power Strike will cause the bounce reaction on enemies in crumple state.
  • Less damage, corner carry, and Unarmed time - use the B2 combo in most situations.

Unarmed F2 > 224 ~ Axe Recall (DF4) + Far Fire Breath (UK) > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)

  • Significantly improved combo from Unarmed F2.
  • Uses a late EX Devastator to reset Unarmed time.

Unarmed B3 ~ Treechopper (DF1) + Far Fire Breath (UK) > B2 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Reverse Treechopper (DF2)

  • With Treechopper, Shao can confirm from his B3.

EX Treechopper (DF1+Block) + Far Fire Breath (UK) > B2 > 22 ~ Devastator (DB3)

  • Armored launcher from EX Treechopper, usable on block and in gaps as long as the axe is close.
  • Do an EX Devastator at the end to transition back into Unarmed stance, though it adds very little damage and is not meter efficient.

Axe Quake (DB4) > Far Fire Breath (UK) > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)

  • Fire Breath allows Shao to combo from Axe Quake.
  • Normally Scorpion will be employed to cover the air space in front of Shao during Axe Quake - only use this combo if you are certain that it will hit.


Sektor


Stryker

Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > Far Grenade Toss (FK) > B32 > B32 > 2 ~ Klassic Kahn (DB3)

  • Adds grenades to the Axe 22 confirm, allowing Shao to continue with Unarmed B32.
  • Do the Power Strike right as Shao pulls the axe out of the enemy, and then call the Far Grenade Toss immediately afterwards.

(corner) Unarmed B3 ~ Treechopper (DF1) + Far Grenade Toss (FK) > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Reverse Treechopper (DF2)

  • Confirm from B3, his low combo starter.
  • Highly plus on block with significant chip, and gives superb damage on hit.
  • Do the Treechopper and the Far Grenade Toss as a single motion: DF, and then 1+Kameo simultaneously.


Sub-Zero

Axe 22 / B1 / B3 ~ Iced Out (FK) > Dark Energy (DF1) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3)

  • The easiest and most important combo that Sub-Zero gives.
  • Massively improves the reward from 22, B1, and B3.