Physics Attributes
Weight
Weight is the attribute that measures how much a character resists knockback.
In Melee, the average weight of a character is 90, with the lightest playable character being Pichu at 55, and the heaviest being Bowser at 117.
Rank | Character | Weight |
---|---|---|
N/A | ![]() |
140 |
1 | ![]() |
117 |
2 | ![]() |
114 |
3 | ![]() |
110 |
4 | ![]() |
109 |
5 | ![]() |
108 |
6-7 | ![]() |
104 |
![]() | ||
8-10 | ![]() |
100 |
![]() | ||
![]() | ||
N/A | ![]() |
100 |
N/A | ![]() | |
11 | ![]() |
94 |
12-14 | ![]() |
90 |
![]() | ||
![]() | ||
N/A | ![]() |
90 |
15 | ![]() |
88 |
16 | ![]() |
87 |
17-19 | ![]() |
85 |
![]() | ||
![]() | ||
20-21 | ![]() |
80 |
![]() | ||
22 | ![]() |
75 |
23 | ![]() |
70 |
24-25 | ![]() |
60 |
![]() | ||
26 | ![]() |
55 |
Sourced from ssbwiki's weight list[[1]]