Super Street Fighter 2 Turbo/Dee Jay

From SuperCombo Wiki

Introduction

Color Options

New DeeJay Colors

New DeeJay's color options in Super Turbo
To choose the "Hold" color, press and hold any button except Start for 2 seconds. To choose any other color, simply tap the desired button.

--Raisin (April 8, 2007)


Old DeeJay Colors

Old DeeJay's color options in Super Turbo
Old DeeJay's input code is DDUU. Pressing Short simultaneously with Jab or Fierce will give you the alternate color.

--Raisin (April 8, 2007)


Moves List

Normal Moves

Throws

Command Normals

  • Knee Shot (ニーショット): in air, d + LK

Target Combos

Special Moves

  • Max Out / Air Slasher (エアスラッシャー): charge b, f + P

Punch strength determines speed

  • Double Rolling Sobat (ダブルローリングソバット): charge b, f + K

Short version hits once, Forward and Roundhouse versions hit twice

  • Machine Gun Upper (マシンガナッパー): charge d, u + P (mash all three punches)

This move is one of the strangest in the game. Proper technique is required to get the full four hits of the move to combo. Piano tap all three punches until you see the third hit connect, and then STOP.

  • Maximum Jackknife (ジャクナイフマキシマム): charge d, u + K

Forward and Roundhouse versions are juggleable. Short version hits once, Forward version hits twice, Roundhouse version hits three times. Can juggle with super after for two more hits.

Super Art

  • Sobat Carnival (ソバットカーニバル): charge b, f, b, f + K

Move Analysis

Combos

  • crossup j.Forward, cr.Fierce, Machine Gun Upper
  • j.Roundhouse, st.Strong, Forward Double Rolling Sobat

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Art

Additional Frame Data

Strategies

Overview

Basics

Zoning

Mixups

Additional Notes

Match-ups

    • Balrog (Boxer)
    • O. Balrog (Boxer)
    • Blanka
    • O. Blanka
    • Cammy
    • O. Cammy
    • Chun-Li
    • O. Chun-Li
    • Dee Jay
    • O. Dee Jay
    • Dhalsim
    • O. Dhalsim
    • E. Honda

E. Honda is an easy match for DJ; his best in the game. Just shoot out those FBs. The fatness of both Honda's ass and DJ's max-outs works in favor of DJ. For anti-air, his slide works wonders. Use it against his buttdrops too. Jump RH also works when Honda is on his way up way up.

Diagonal jump jab BEATS HIS HEADBUTT! Remember this. You can jump away to safety if he gets in too close.

    • O. E. Honda
    • Fei Long
    • O. Fei Long
    • Guile
    • O. Guile
    • Ken
    • O. Ken
    • M. Bison (Dictator)
    • O. M. Bison (Dictator)
    • Ryu
    • O. Ryu
    • Sagat
    • O. Sagat
    • T. Hawk
    • T. Hawk
    • Vega (Claw)
    • O. Vega (Claw)
    • Zangief
    • O. Zangief

Serious Advantage Match-ups

E.Honda

Advantage Match-ups

Blanka
Cammy
Fei-Long
T.Hawk
Zangief

Fair Match-ups

Chun-Li
Dictator
Guile
Ken
Ryu
Sagat

Disadvantage Match-ups

Boxer
Claw
Dhalsim

Serious Disadvantage Match-ups