Help:Editing Frame Data

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Revision as of 15:35, 28 May 2023 by Shiburizu (talk | contribs) (Created page with "{{Ambox|icon=Icon warning.png|border=red|type=Work in progress!|info=This page is being edited based on [https://www.dustloop.com/w/Help:Manual_of_Style Dustloop's Manual of Style.]}} Frame data for the newer games is stored on a separate page under <code>${Game Abbreviation}/${Character}/Data</code> ex <code>Street Fighter 6/Ryu/Data</code>. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page,...")
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Frame data for the newer games is stored on a separate page under ${Game Abbreviation}/${Character}/Data ex Street Fighter 6/Ryu/Data. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page.

We use two plugins: Cargo and Labeled Section Transclusion to achieve this.

Each move has a section ${X} Data.

Games that use Cargo have a template that contains all the frame data for a character that populates a database that we later retrieve values from on various character pages.

You can find links to these Data pages at the bottom of each character's page.