Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
You are going to be using this combo alot to confirm from assists with ambiguous hitstun-scaling.
If the j.5S misses, you need to be slightly above them before the Web Swing (6H).
If the opponent is too high before the Charging Star (4H) omit one of the j.5M to normalize the height and continue the combo.
- Delay first j.5M in the corner.
- Against Sentinel replace j.5S with j.5H.
Core Combos
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
Taskmaster's standard combo route off grounded hit-confirms.
Make to hit the j.5L as close to the ground as possible you make be able to link a 5H after the j.236M.
Inputting the Tiger Knee motion while Taskmaster is still in the air to connect the second Legion Arrow.
Aim Master only hits one character, so do not use this for Happy Birthday situations, stick with the basic combo or the simple relaunch.
Assist Extensions & Combo Enders
Assist Combo Extension
Adjust timing as needed Works with:
- Beams (Doctor Doom's Plasma Beam, Iron Man's Unibeam, Magneto's Electromagnetic Disruptor, etc.)
- Rocket Raccoon's Log Trap
- WIP
Works with:
- Amaterasu's Cold Star
Works with:
- Spenzer's Wire Grapple (Slant Shot)
- Dormammu's Black Hole (replace 4H > 236S with 5M > 5H > 4H > 236S)
Throw Setups and Conversions