Breakers Revenge/Maherl/Introduction

From SuperCombo Wiki

Introduction

Sheik Maherl discovered a magical lamp containing a genie. He was given 3 wishes and he used them very wisely. For his first wish, he wished to be able to turn into a giant balloon. For his second wish, he wished to be able to spit fire. For his third wish, he wished that the genie would be enslaved for eternity to Maherl to fight for him. Now Maherl travels the globe with only his lamp and sword to battle the world's strongest challengers.


Overview

Insert Overview

Maherl
Strengths Weaknesses
  • High defense
  • Invincible backdash
  • Big damage on his sword specials
  • Has a useful command grab super
  • AC command normal provides a quick, advancing attack that avoids lows
  • BALLOOONO!
  • Dash is very slow, forcing him to take risks to get in
  • Lacks a meterless invincible reversal
  • Limited confirms into combos
  • Balloon and sword specials have low priority
  • No easy answers against projectiles