Street Fighter X Tekken/Asuka/Frame Data

From SuperCombo Wiki
< Street Fighter X Tekken‎ | Asuka
Revision as of 22:52, 16 September 2022 by Loserprance (talk | contribs) (change of button icons)
Move Command Hit Damage Startup Active Recovery Hit Adv. Block Adv. Cancel JP JC JS Notes
Far/Close LP Lp.png H 30 3 2 9 +6 +2 - 1 1 1 Neck and above crushes airborne attacks frames 1-4
Far/Close MP Mp.png H 60 6 4 11 +6 -3 SM,EX,SA,CA 2 1 1 -
Far/Close HP Hp.png H 90 11 4 25 -4 -9 - 3 1 1 Crumples on counter hit
Far LK Lk.png L 30 5 2 12 +3 -1 SM,EX,SA,CA 1 1 1 -
Far/Close MK Mk.png H 60 8 3 19 -1 -5 SM,EX,SA,CA 2 1 1 -
Far/Close HK Hk.png H 90 9 4 21 0 -5 SM,EX,SA,CA 3 1 1 -
Close LK (near opponent) Lk.png H 30 4 2 12 +3 -1 SM,EX,SA,CA 1 1 1 -
Crouch LP D.png + Lp.png H 30 4 4 7 +6 +2 SM,EX,SA,CA 1 1 1 -
Crouch MP D.png + Mp.png H 60 5 5 9 +7 0 SM,EX,SA,CA 2 1 1 -
Crouch HP D.png + Hp.png H 80 7 5 27 -7 -12 SM,EX,SA,CA 3 1 1 Crumples on counter hit
Crouch LK D.png + Lk.png L 30 4 3 11 +3 -1 SM,EX,SA,CA 1 1 1 -
Crouch MK D.png + Mk.png L 60 7 4 16 +1 -7 SM,EX,SA,CA 2 1 1 -
Crouch HK D.png + Hk.png L 75 9 3 28 hard knockdown -11 - 4 1 - -
Jump LP Ub.png / U.png / Uf.png + Mp.png M 40 6 7 until ground+4 +12 +4 - 1 1 1 -
Jump MP Ub.png / U.png / Uf.png + Mp.png M 70 7 6 until ground+4 +16 +5 - 2 1 1 -
Jump HP Ub.png / U.png / Uf.png + Hp.png M 90 10 5 until ground+4 +20 +8 - 3 1 1 -
Jump LK Ub.png / U.png / Uf.png + Lk.png M 40 7 5 until ground+4 +12 +4 - 1 1 1 -
Jump MK Ub.png / U.png / Uf.png + Mk.png M 70 7 9 until ground+4 +16 +5 - 2 1 1 -
Jump HK Ub.png / U.png / Uf.png + Hk.png M 60,60 8 3(5)5 until ground+4 +20 +8 - 3 1 1 -
Launcher **LC Hp.png+Hk.png H 100 13 2 54 switch -34 - 3 - - Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel F.png + Hp.png+Hk.png (while blocking) H 120 13 4 25 hard knockdown -7 - - - - Invulnerability frames 1-13, Resembles Mist Palm Thrust
Cloud Taste Lp.png+Lk.png throw 150 5 20 20 hard knockdown - - - - - -
White Mountain B.png + Lp.png+Lk.png throw 150 5 2 20 hard knockdown - - - - - -
Demon Slayer F.png + Lp.png H 80 19 3 26 float -7 - 1 1 0 -
Tsuwabaki F.png + Mp.png M 60 16 5 15 +6 -8 - 2 1 0 Ground bounce on airborne opponent, Forces standing
Thunder Fall Kick F.png + Hk.png M 60,60 24 2(4)2 25 ground bounce,float -2 - 3,3 1,3 0 Knockdown on airborne opponent, Airborne frames 14-27
Dragon Wheel Kick F.png + Lk.png H 60 8 7 23 float -15 - 1 1 0 Crushes airborne attacks frames 1-9, Knockdown on airborne opponent
Demon Slayer F.png + Lk.png ---.png F.png + Lp.png H 80 10 3 26 float -7 - 1 1 0 -
Leg Cutter F.png + Lk.png ---.png Df.png + Hk.png L 60 10 4 25 -2 -8 - 3 1 0 Can be continued into Leg Cutter strings
Jab Uppercut Mp.png ---.png Lp.png H 60 6 2 21 +2 -2 SM,EX,SA,CA 1 1 0 Forces standing, Knockdown on airborne opponent
Jab Low Kick Mp.png ---.png Lk.png H 60 6 3 23 -1 -5 SM,EX,SA,CA 1 1 0 Knockdown on airborne opponent
Hyakujitsuko Mk.png ---.png D.png + Mp.png H 50 6 2 20 -1 -4 SM,EX,SA,CA 2 1 0 Knockdown on airborne opponent
Lunging Mist Thrust B.png + Mp.png H 60 19 4 23 -2 -5 - 2 1 0 Forces standing, Knockdown on airborne opponent
Whiplash to Toe Kick B.png + Mp.png ---.png Mk.png H 60 20 2 25 +3 +1 SM,EX,SA,CA 2 1 0 Knockdown on airborne opponent
Whiplash Sacred Blade B.png + Mp.png ---.png D.png + Mk.png L 90 10 2 23 hard knockdown 0 SM,EX,SA,CA 2 1 0 -
- **LC F.png + Mk.png L,H 40,50 10 3(10)3 21 -1 -9 - 2,2 1,1 0 Knockdown on airborne opponent
Heron Dance F.png + Mk.png ---.png Mp.png H 60 9 4 21 -3 -7 SM,EX,SA,CA 2 1 0 Knockdown on airborne opponent
Whiplash Sacred Blade F.png + Mk.png ---.png D.png + Mk.png L 90 10 2 23 hard knockdown 0 SM,EX,SA,CA 2 1 0 -
Leg Cutter Df.png + Hk.png L 60 11 2 25 -2 -6 - 3 1 0 Knockdown on airborne opponent
Leg Cutter 2nd hit Df.png + Hk.png ---.png Df.png + Hk.png L 40 22 2 23 0 -6 SM,EX,SA,CA 3 1 0 -
Leg Cutter 3rd hit **LC Df.png + Hk.png ---.png Df.png + Hk.png ---.png Df.png + Hk.png L 80 22 2 31 hard knockdown -8 SM,EX,SA,CA 3 1 0 -
Kariashi Shiranui Hk.png during Leg Cutter H 60 18 4 29 float -15 - 3 1 0 Knockdown on airborne opponent
Exorcisor LP Hcb.png + Lp.png H 60 14 4 24 -3 -6 - 3 3 0 Forces standing, Knockdown on airborne opponent
Exorcisor MP Hcb.png + Mp.png H 60 18 4 24 -3 -6 - 3 3 0 Forces standing, Knockdown on airborne opponent
Exorcisor HP Hcb.png + Hp.png H 60 22 4 24 -3 -6 - 3 3 0 Knockdown on airborne opponent, Upper body projectile invulnerability frames 1-22, Forces standing
Mist Palm Thrust P.png during Exorcisor on hit/block H 40 13 4 25 -4 -7 - 5 1 0 -
Raging Storm F.png + P.png during Mist Palm Thrust H 40,40 22 4(7)4 28 hard knockdown -4 - 7,7 1,7 0 -
Exorcisor EX Hcb.png + P.pngP.png H 50 14 4 24 -3 -6 - 3 3 0 Knockdown on airborne opponent, Projectile invulnerability frames 1-13, Forces standing
Mist Palm Thrust EX P.png during EX Exorcisor H 40 13 4 25 -4 -1 - 5 1 0 -
Raging Storm EX F.png + P.png during EX Mist Palm Thrust H 40,40 23 4(7)4 34 wall bounce -4 - 7,7 1,7 0 -
Double Lift Kicks Dp.png + K.png H 30,40 10 4(6)4 23 float -5 - 3,4 3,4 0 Airborne frames 6-26
Double Lift Kicks EX Dp.png + K.pngK.png H 60,60 10 4(6)4 33 float -15 - 3,4 0,4 0 Invulnerability frames 1-13, Airborne frames 7-27
Attack Reversal LK Hcf.png + Lk.png counter 170 1 25 23 - - - - - - Upper body counters high and overhead strikes, Lower body counters low strikes, Vulnerable to airborne attacks
Attack Reversal MK Hcf.png + Mk.png counter 170 1 30 23 - - - - - - Upper body counters high and overhead strikes, Lower body counters low strikes, Vulnerable to airborne attacks
Attack Reversal HK Hcf.png + Hk.png counter 170 1 35 23 - - - - - - Upper body counters high and overhead strikes, Lower body counters low strikes, Vulnerable to airborne attacks
Attack Reversal EX Hcf.png + K.pngK.png counter 200 1 35 23 - - - - - - Throw invulnerability frames 1-35, Upper body counters high and overhead strikes, Lower body counters low strikes, Vulnerable to airborne attacks
Falling Rain Dp.png + P.png air throw 140 13 5 24 ground bounce - - 3 0 4 -
Falling Rain EX Dp.png + P.pngP.png air throw 180 6 5 24 ground bounce - - 4(for 2 frames),3 0 3 Strike invulnerability frames 1-10
Sweep Throw Hcf.png + P.png standing throw 200 10 2 30 hard knockdown - - - - - -
Sweep Throw EX Hcf.png + P.pngP.png throw 200 10 2 30 hard knockdown - - - - - Projectile invulnerability frames 1-9
Onikubigari Hcb.png + K.png H 80 13 2 27 +2 -1 - 3 1 0 Chargeable: 51F for EX Version and 100F for Super Art
Onikubigari EX Hcb.png + K.pngK.png H 130,60 18 2(21)4 39 float -21 - 4,4 0,4 0 Chargeable: 51F for Super Art, Airborne frames 28-48
Kishin Enbu Hcb.png + K.pngK.pngK.png H 30x5,60,100 14 2(26)2(15)2(26)2(2)2 60 hard knockdown -24 - 3,3,3,3,3 0,0,0,0,0 - 71 frames cinematic freeze before attack begins, Invulnerability frames 1-13
Cross Art **LC Qcf.png + Mp.png+Mk.png H 150+ 9 2 53 switch -33 - 3 - - 61 frames cinematic freeze before attack begins, Invulnerability frames 1-9