- Access to pushblock like V-Dan. Can be used to escape setups, create advantageous positioning, etc.
- Access to Cammy's walk speed and some of her best normals
- Has an overhead, unlike Cammy
- Air drill is one of the most annoying moves in the game for match-ups where it's safe on block
- Very good at turtling and running out the clock with pushblock + air drill
- Gets access to a teleport, divekick (unsafe on block) and a command grab, giving her some unique options
- Great customs, including some OTG options that make her dangerous from mid-range.
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- Worse priority on her normals compared to Cammy
- Is a charge character, so has more difficulty accessing her specials at a moment's notice
- Weaker anti-air due to DP being a charge move
- Struggles in match-ups where characters can punish her air drill easily
- DP is not a hard knockdown
- Lacks damage without meter
- Is strongest when she has a lead and not as great when forced to make a comeback
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