CCs - Crouch cancels
VC - Variable (custom) combos
OC - Original (custom) combos (The Japanese name for a VC)
VC1 - LP+LK activate (short shadow delay)
VC2 - MP+MK activate (medium shadow delay)
VC3 - FP+RH activate (long shadow delay)
Z-ISM - Japanese name for A-ISM
Customs - Custom/Variable combos
OTG - Off the ground
Untechable - Cannot air tech/air recover
Neutral state - A state where the opponent is not moving or in the middle of some action. This state must be reached for the opponent to be able to air recover out of juggles
TK - Tiger knee motion (usually used for instant air moves)
TAP - Turnaround punch or moves similar to it
Hadou rave - Corner guard crush strings utilizing repeated fireball/normal cancels
TOD - Touch of Death