- Slide is incredibly fast with a lot of range
- A lot of her normals have deceptively large amounts of priority, particularly c. FP
- f. MK has low crush properties and is cancellable into her run super
- c. MP is a great anti-air at close range
- Punch command grab will hop over lows and can be used in strings
- Grab super recovers nearly instantly and allows her to punish even if they jump out in the corner
- Run super lets her get decent damage off a variety of situations with multiple follow-up options
- Good set of custom combos
- Air grab does full damage when teched
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- Slide is very unsafe on block
- Awkward normals make it difficult to play footsies in match-ups where slide is too risky
- Poor anti-air from further away
- Specials are largely unsafe or gimmicky
- Awful BnBs without meter
- Kick command grab has the same range as a normal grab
- No meterless reversal option
- Customs do good damage, but have poor meter build options at the end
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