- Oppressive neutral. Other characters have difficulty playing footsies due to him controlling a lot of horizontal space
- Dash specials start up fast
- Very high priority on his most of his buttons
- Amazing air normals with deceptively large hitboxes and good priority
- One of the best alpha counters
- Level 3 punch super can punish a ton of stuff on block and is also safe on block. Easily one of the best supers in the game
- Has a V-ISM infinite on P1 side if he catches you with an air counter hit
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- Headbutt is reversal-only
- Many of his punch and kick normals are identical, limiting his options
- s. fierce can be ducked by many characters
- Dash straight can be ducked by many characters
- Struggles hard in match-ups where both tools are no longer viable against crouchers
- Rush punches become fodder for reaction activates at high level, making many of his main tools risky to use
- TAP is incredibly slow and unsafe on block even though the damage is good
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