- Fast walk speed
- Incredibly mobile and difficult to pin down, making him a great hit and run character
- Devil reverse is safe on block and highly controllable,
- Teleport is near instant and invincible on frame 1
- Jump arc is fast with high priority jump-ins
- Great normals for footsies, especially s. MK
- Slide is safe from max range
- Good anti-air with s. FP
- Good reward off crouch cancel juggles
- Recent developments have given him much better V-ISM options
- Unique A-ISM alpha counter that teleports him behind the opponent
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- Jump arc is fast but also moves further than normal, which can sometimes be a disadvantage
- Lacks reliable BnBs without meter
- Scissor kick is incredibly unsafe on block unless done from max range
- Scissor kick will not combo against crouching opponents in most situations
- Head stomp is heavily punishable on hit by some characters
- A-ISM Alpha counter can occasionally bug out and not move him anywhere
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