SSBM/Fox/Introduction

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Introduction

Fox is Melee's dedicated pixie character and with that comes a truly dizzying array of viable choices to make in any given moment. If you want an elite launcher to start a full combo, Fox has multiple. From recoveries that combo to death, the most consistent kill confirms in the game, the best jump in the game, and blisteringly fast speed, Fox has it all. Not to mention his shine. An invincible, instantaneous, jump cancellable move that leads to full combos onstage and kills offstage at 0%. When you are playing well as Fox, you can feel entirely unbeatable and you quite possibly are.

The true benefit of all of this versatility is that Fox is the most expressive and personalizable character in the entire cast. This gives you the ability to sculpt your Fox to suit your style. Want to laser for 6 minutes, camping until you get a strong hit? Do you want to play pure rushdown, mixing your opponents to death? Most would argue that Fox is an ideal choice for either one. What's more, even the choice to play defensively or aggressively in a situation comes with it the true question, how? There are often a dozen viable moves that, when combined with his incredible mobility options, create endless permutations of answers to even relatively simple questions

However, all of this comes with a cost. Befitting his archetype, Fox is incredibly fragile once he gets opened up. What's more, his low range and inability to safely or effectively interact with his opponents outside of it means that he is often forced to commit which can pose terrifying consequences. Combined with the highest executional demands of the cast, and he becomes an inconsistent tournament character.

Still, this is a small price to pay in order to experience the unequaled high that is Melee's Fox McCloud

Strengths Weaknesses
  • Versatility: Fox's moveset makes him unrivaled at adapting to many match-ups and nearly any situation.
  • Speed: Fox is one of the fastest characters in Melee, both in air and grounded. This allows him to play runaway and quickly reach his opponent. This is mirrored in his frame data, making his horizontal, vertical, and move frame data all exceptionally fast
  • Shine: One of Fox's best moves, which can reflect projectiles, be cancelled into many options, pressure shields, push opponents back, spike them offstage, combo into itself via waveshines, and stall himself in the air.
  • Recovery Mix-up: With multiple Fire Fox angles, Illusion, shine-stalling, and his air-dodge, Fox gets extra opportunities to recovery offstage. He is also extremely adept at turning a recovery into a combo or even kill of his own
  • Kill Confirms: Fox has among the most consistent kill confirms in the entire cast
  • Full Hop: Fox's full hop is among the most powerful movement options in the entire game as well as having extremely potent synergy with the rest of his kit
  • Execution: Some of Fox's techniques can be hard to perform consistently, particularly in tournament settings.
  • Combo Food: As a fast faller, Fox can get comboed very easily, get edge-guarded hard, and will likely fall first when both characters can't recover offstage.
  • Popularity: As the best and most popular character in the game, he will be his opponent's most practiced and best match up the vast majority of the time. This helps to make his match ups less skewed in practice than they might appear on paper