Introduction
Zelda is best described as a defensive wall who carefully spaces their forward and back aerials to wall out the opponent. These kicks, known as Lightning Kick, are her X-Factor, and are vital to playing her in almost every capacity of her gameplay. By keeping the opponent out at bay with her hitboxes, she wins by punishing mistakes and bad approaches to continually wall the enemy out. Though intended to be played alongside Sheik in battle by design, Zelda does not see much use in competitive play in tandem, or even just with her alone.
However, Zelda is heavily held back by numerous flaws, as she lands 24th on the Tier List, being the last character in the D Tier. Zelda's main problem stems from a simple one; her speed. Zelda boasts the dubious distinction of having the slowest dash in the game, as well as having the shortest wavedash. This, combined with her slow jumpsquat, slow air speed, and lack of a good projectile, make her approach awful, which additionally makes her very vulnerable to camping. Zelda also is plagued by one of the slowest grabs in the game, making it very committal should the player decide to go in for one. When the opponent does get past her defense, she's also prone to dying early due to not only her light weight, but her tall hitbox as well, further making camping a bigger issue for Zelda. Her combos, excluding throws, also tend to be very lacking, being usually only two hits at once because of her good moves boasting high knockback.
Zelda does actually have a surprising amount of advantages, however. For one, the aforementioned Lightning Kicks are perhaps some of the best aerials in the game, thanks to a good disjoint, very strong knockback and damage, and transcendent priority, being good for both defensive play and a combo finisher. She also has a pretty decent amount of get-off-me moves, with her Down Smash being the most notable one due to being the fastest Down Smash in the game. In the event she does get a grab successfully, she also has some good throws to boot, being able to chain throw fast fallers into a kick to finish them off or utilize a kill throw.
These attributes combined make Zelda a rather lacking and weak character. However, the lack of matchup knowledge can be your biggest asset and can catch people by surprise, and can test your opponents patience as you wall them out from you. Learning Zelda may also benefit Sheik players, and can throw the opponent off or even get access to a new tool in some matchups, notably being the Ice Climbers. At the end of the day though, Zelda is very poor on her own, individual level, but when mastered, could be a threatening wall that trumps unprepared players.
Strengths | Weaknesses |
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"A" Moves Analysis
"B" Moves List
Move Analysis
Combos
Frame Data
Strategies
Overview
Zoning
Character Specific
Additional Note
Match-ups
Serious Advantage Match-ups
None
Advantage Match-ups
Yoshi, G&W, Ness, Bowser, Kirby, Pichu
Fair Match-ups
IC, Roy
Disadvantage Match-ups
Puff, Peach, C.Falcon, Doc, Ganon, Samus, Pikachu, Mario, Luigi, DK, Link, Y.Link, Mew2
Serious Disadvantage Match-ups
Fox, Falco, Sheik, Marth