User:Narr/sandbox/Sandbag

From SuperCombo Wiki


Sandbag is Melee's most selfless character, enduring immense pain and torment day in and day out for no clear end reward other than the betterment of their peers, who still fail to appreciate their great sacrifices. Kinda like a wiki editor.

If you're here that means you probably want to work on the Melee wiki - that's great! This page will help you out with that. Read through this page and its source to hopefully get a better idea on how to edit and use our templates. If you want to edit a character's introduction (like this one) though, you'll have to create a Character Name/Introduction page. Once you copy this page's source, there should be a link for that in this spot.

Also, you'll want to put the Pros & Cons section on the Introduction page as well. Y'know, this one:

Strengths Weaknesses
  • No Losing Matchups - As a non-playable character, Sandbag has no losing matchups. I mean, unless you count eternally having the snot beaten out of you as not losing. Up to you I guess.
  • No Winning Matchups - As a non-playable character, Sandbag has no winning matchups either.
SSBM Sandbag Portrait.jpg
Physics
Weight 0 (0th)
Fall Speed 0/Fast 0 (0th)
Gravity 0 (0th)
Ground Movement
Walk Speed 0 (0th)
Initial Dash Speed 0 (0rd)
Initial Dash Length 0f (0nd)
Run Speed 0 (0th)
Traction 0 (0st)
Jumping
Jumpsquat 0f (0st)
Jump Height Full 0/Short 0/Air 0 (0th/0th/0th)
Air Speed 0 (0th)
Air Acceleration 0 (0th)

Ground Moves

Sand Attack
Example
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 - 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0

This is the AttackData template! In the source, you'll see all the different fields. You can add or remove fields as is relevant for each move (ground moves don't need landing lag, etc.) Ideally, you'll want to include the move name from this page in the name field and input name (fTilt, nAir, etc.) in the input field. Use data from IKneeData and Smashboards frame data threads to fill out each field. Copy this section of the code as many times as is needed to fill out a page.

Aerial Moves

Special Moves

Grabs & Throws

Put a character's grab, zair, and throws here.

Universal Mechanics

In this section, you'll want to put things like tech rolls, getup attacks and the like.