X-Men: Children of the Atom/Silver Samurai/Introduction

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Introduction/Summary

If you're a fan of low-tier and uphill battles, Silver Samurai is your man. While he's certainly handicapped, his battles are not unwinnable.

Silver Samurai had more options in older versions (2.x's, Japan/Asia versions) simply from his Shuriken hitting slower, allowing for better/easier combos.

Ground Chain: Weak Start, Up One*
Normal Jump Chain: Weak Start Cross (must be Punch to Kick OR Kick to Punch)
Super Jump Chain: Weak Start, Up One
Tech hit type: Escape/Safe Fall
Weight Class: Heavy
Height: Tall

Strengths Weaknesses
  • All Normal attacks chip (save air LK)
  • RaiMeiKen (lightning super) does good damage and chip, can be comboed into
  • Easy trap vs inexperienced players
  • Decent pokes, though their range is deceptivly bad and some may miss if too close vs some characters
  • Has good stamina
  • If you're hit out of Shadow Clones startup, you still keep the powerup, unlike element swords
  • Evasion X-special (grounded in particular)
  • Relatively low execution requirements.
  • Counter throw depends on meter, and can only be performed in the first tech window. Colossus has a hard time generating meter without taking risks.
  • Throw game is drastically weakened against other heavy characters.
  • Long start up on his forward dash (about 6 frames) means you have to commit to your movement, can not wavedash forwards but can wavedash backwards.
  • Has trouble hitting the air above his head which makes chasing flying/double jumping characters a pain.
  • Has hard matchups against the big 3 (Wolverine, Omega Red, Sentinel).