Galaxy Fight: Universal Warriors/Rolf

From SuperCombo Wiki
GfRolf.gif

Introduction

Move List

Normal Moves

Command Normals

Comet Tail: 3 + A

Stardust Arrow: 3 + B

Metro Launcher: 3 + C

Throws

Boost Overdrop: 4 or 6 + B

Boost Pressure: 4 or 6 + C

Special Moves

Planet Breaker
623+A/B/C
Rolf Planet Breaker jpeg.jpg
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Each version of Planet Breaker increases the distance and height Rolf travels. Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching.

Planet Breaker: 623 + A/B/C

Rolf Shot: 236 + A/B/C

Kneeling Rolf Shot: 41236 + A/B/C

Rapid Crush: 214 + A/B/C

Striking Napalm: 360 + A/B/C

The Basics

Combos

  • 66, 214+A, 2B xx 214+A

This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.

Advanced Strategies