Introduction
Libre is a very strong character that can be played in a variety of ways. She's a 570 hp character but with access to defense buff, you will be able to tank a lot more than that. She relies on the usage of her enhanced mode, unique system of self buffing, and slowing the opponent to control the pace of the match in most matchups. She also gets burst almost every round since she is a 100CC character, which allows you to play offensively and defensively. Libre has lots of strong moves in both Field and Duel phase and has insane aerial mobility that allows her to get in and mix up your opponent, or dance around them as they struggle to catch you.
Rushdown / Mixup - Libre’s neutral consists of many moves that lunge her forward that are plus / safe on block, and mixing them up with your strong cancelable command grab that catches opponent's in the air. This focuses on gaining momentum with enhanced mode, and using the buffs to make the most of your advantage situations.
Hit and run - This style focuses on frustrating the opponent with your evasiveness by playing a slow game. Use Libre’s strong offensive mixups to get some damage, then dip out when you have the life lead and force them to play your game while they are slowed down. Be ready to to react and punish unsafe approaches and abuse your aerial mobility and defense buffs to avoid getting hit and minimizing damage.
Phase Shifting with a Pokemon Move or Grab causes Pikachu Libre to crackle with electricity and enter an Enhanced state for 10 Seconds. Libre can also become Enhanced by performing 8XX and having it hit or be blocked by the opponent, albeit for a shorter amount of time. While Enhanced, all Pokemon Moves are powered up, and Libre gains access to a second mid-air hop.
Perhaps the greatest strength of the Enhanced state is how it allows Pikachu Libre to snowball. If Libre Phase Shifts with a Pokemon Move or Grab while she is already in an Enhanced state, the timer for the Enhanced state resets, and Libre gains Attack Up for 5 seconds. What's more, Libre's Burst Mode grants her a constant Enhanced state for its 12 second duration, a great payoff given strengths which come together to create a character that tends to win a lot of phases, rapidly filling her small Synergy Gauge.
Pikachu Libre #PTDX_LIB | |
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Vitals | |
HP | 570 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 100 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | 29F (1-8F Strike and Throw invuln, Cancelable on FP Frame 25 / DP Frame 21) |
Side Dash | 37F (5-14F Projectile invuln, Cancelable on Frame 25) |
Forward Dash | 21F (Cancelable on Frame 13) |
Unique Movement Options | Midair Dodge |
Stances | |
High Stance | Charges Support Gauge |
Low Stance | High invuln on Frame 1 |
General Moves
Burst Mode | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Strike (projectile) | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total invuln, Pierce |
Enhanced until Burst Mode ends. |
j.R Midair Dodge | ||
Version | Recovery | Properties |
j.R Midair Dodge | FP Until landing +27 / DP Until landing +13 | 1-12F Strike, Throw, and Projectile invuln, Special Cancelable on Frame 16, Wall/Electro Jump Cancelable on Frame 21 |
j.[R] Wall Jump / Electro Jump | FP Until landing +27 / DP Until landing +13 | 1-4F Strike, and Throw invuln, 1-11F Projectile invuln, Air Actionable on Frame 12, Heals 10 Recoverable HP (Wall), Defense Up for 300F (Wall) |
Pikachu Libre performs a backwards midair jump. Can hold j.R near a wall / while Enhanced to follow up with a forward hop. The Defense buff lasts for 5 seconds. Can change the trajectory to jump higher or lower. |
Y+B Grab | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Grab | FP 80 / DP 120 | 12 | Ground Only | 1 | i11 | 49 | FP Shift (+8) / DP Shift | Grab | Enhance for 720F, Attack up for FP 480F / DP 360F when Enhanced |
Both Field and Duel Phase Grab enhances Pikachu Libre for 12 seconds. Field Phase Grab Attack buff lasts for 8 seconds. Duel Phase Grab Attack buff lasts for 6 seconds. |
X+A Counter Attack | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 60 | 3 | Mid Low | 4 | i27 | 61 | +4 | -8 | 1-20F Counter Armor, Crumple on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Counter Attack | Counter (strike) | 90 | 3 | Mid Low | 6 | i47 | 81 | Crumple | +4 | 1-40F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
L+R Thunderclap Press | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 184 (15) | 12 | Mid Low | i11 | Knockdown | -8 |
Pikachu Libre charges forward at the opponent. Invincible on frame 5. Counter pierces. On hit, grants an Attack and Defense Buff that last for 11 seconds. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i15 | -4 | -12 |
A small bolt of electricity that travels forward. Special cancelable. |
sY / sYY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20, 20 | Special Mid | i23 | -10 / -5 | -12 / -8 |
Pikachu Libre jumps to the side and throws out an arc-shaped projectile. Invincible against Lows on frame 13. Can be used twice in a row. Holding the input close to a wall causes a wall jump. Wall jumping heals 10 recoverable HP and grants a Defense buff. The Defense buff lasts for 5 seconds. When enhanced, holding the input cancels into j.R. fY cancelable (sYY only). |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i19 | Shift (+8) | -4 |
Pikachu Libre surrounds itself with electricity and lunges forward. Invincible against Lows on frame 3. Throw crush. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i23 | Stun | -41 |
Pikachu Libre leaps backwards and creates a bolt of lightning. The lightning bolt tracks down the opponent and stuns them. Invincible against Lows on frame 5. Holding the input close to a wall causes a wall jump. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Mid | i15 | -2 | -8 |
Lets out two arc-shaped projectiles that travel forward. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i17 | Shift (Knockdown) | -5 |
Pikachu Libre twirls in the air, and homes in on the opponent. Getting in proximity of the opponent (or after a set distance), Pikachu Libre divekicks to the ground. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i21 | 0 | -4 |
Pikachu Libre homes in on the opponent, and does a flip kick. Can be canceled with block or jump. Throw crush. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 10 | Mid | i21 | +2 | -4 |
Following up from Homing Attack 1, Pikachu Libre does a quick punch. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid High | i21 | Shift (+12) | -4 |
Following up from Homing Attack 2, Pikachu Libre does a drop kick. Can be charged to guard break/counter pierce. The charge cannot be grabbed. If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Low | i11 | 0 | -4 |
A little low-grounded kick. Invincible against Highs on frame 1. Special cancelable. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Mid Low | i15 | 0 | -4 |
An advancing forward jab. Special / 8X cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Mid Low | i15 | +4 | -4 |
Special / 8X cancelable. |
5YYY / 5YY:Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 18, 36 | 3 | Mid Low | i15 | +4 / Launch | -8 / +4 |
The Just Frame version can be done by pressing Y shortly after 5YY. Special / 8X cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Mid High | i19 | +4 | -4 |
Pikachu Libre hops ahead and kicks twice. Special cancelable. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 28 | 4 | Mid High | i15 | Launch | -28 |
An upwards headbutt motion. Invincible against Highs and Mid Highs on frame 5. Inputting 7Y angles the attack straight above. Inputting 9Y angles the attack further ahead. Can cancel into aerials. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid High | i9 | +20 | -2 |
A three-hit zap of electricity from Pikachu Libre's tail. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Low | i19 | Knockdown | -12 |
An advancing leg sweep to the ground. Invincible against Highs and Mid Highs on frame 1. |
2XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 | 3 | Mid High | i19 | Launch | -8 |
An advancing flying drop kick motion. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid | i19 | +4 | -8 |
A wave of dirt that knocks the opponent back. Destroys enemy projectiles on frame 23. Invincible against Highs on frame 1. |
6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i15 | -4 | -8 |
Pikachu Libre steps forward and punches with electricity. |
6XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid Low | i15 | Launch | -8 |
A followup attack that creates a launching thunderbolt. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid High | i23 | +8 | -4 |
A dropkick that is invincible against Lows on frame 5. Throw crush. |
8XX / 8X:X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 44 / 64 | 3 | Mid High | i23 | Knockdown | -8 |
An electrifying body slam that counter pierces. Input the second X input right as 8X hits the opponent or their block. This will grant a Just Frame version that deals additional damage. Becomes enhanced for 5.5 seconds on hit/block. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid High | i23 | +20 | +2 |
A downwards angled divekick that can have Its trajectory changed to jump higher or lower. Holding the input close to the wall will cause a wall jump. |
Pokemon Moves
2A Wild Charge | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 120 (15) / 180 (25) | 12 | Mid Low | i23 | Shift | -16 / -20 |
20 HP Recoil on use. Pikachu Libre rapidly spins ahead and performs a "Stunner" on the opponent. Grants counter armor from frame 1-18 (1-22 if enhanced). Only Phase Shifts if the final hit connects. Otherwise the move has 0 PSP. When enhanced, Wild Charge increases in damage and has added counter armor. Causing a Phase Shift grants an enhanced state that lasts for 10 seconds. If already enhanced, grants an Attack buff that lasts for 5 seconds. |
4A Electroweb | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 60 / 120 | 3 / 12 | N/A | i21 | +8 / Shift | N/A |
Throws out a net that is able to grab both grounded and aerial opponents. Gives the opponent a Speed debuff that lasts for 11 / 13 seconds. When enhanced, Electroweb increases in damage. Causing a Phase Shift grants an enhanced state that lasts for 10 seconds. If already enhanced, grants an Attack buff that lasts for 5 seconds. |
5A Double Team | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Pikachu Libre creates clones of itself, becoming invincible for a short time. Invincible against projectiles on frame 5. Invincible against physical attacks on frame 22. In Field Phase, inputting left or right changes Pikachu Libre's position. In Field Phase, can cancel into jump, dash, nY, X Homing Attack, or Quick Attack. In Duel Phase, can cancel into jump, forward dash, 5Y, 5X, or Quick Attack. |
5AA Quick Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70 (19) / 100 (27) | 3 | Special Mid | i15 | Launch | -8 / 0 |
Pikachu Libre charges ahead with a fullscreen kick that erases projectiles. Holding the input close to the wall will cause a wall jump. When enhanced, Quick Attack increases in damage and becomes safer on block. Causing a Phase Shift grants an enhanced state that lasts for 10 seconds. If already enhanced, grants an Attack buff that lasts for 5 seconds. |
6A Discharge | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 (10) / 60 (15) | 3 / 2 / 6 | High | i19 / i36 | Launch / Stun | -8 |
Pikachu Libre jumps forward and fires a bolt that travels forward. Charging 6A fires two additional bolts in the air. Can be canceled with R. When enhanced, Discharges increases in damage and stuns. Causing a Phase Shift grants an enhanced state that lasts for 10 seconds. If already enhanced, grants an Attack buff that lasts for 5 seconds. |
8A Flying Press | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 67 (18) / 87 (24) | 3 / 5 | Mid High | i27 / i23 | +8 / Stun | +4 / +16 |
Pikachu Libre leaps into the air and body slams the opponent. Invincible against Lows on frame 5, and Mid Lows on frame 9. When enhanced, Flying Press gains two additional hits and stuns. Inputting 7A or 9A changes the distance of the leap. Causing a Phase Shift grants an enhanced state that lasts for 10 seconds. If already enhanced, grants an Attack buff that lasts for 5 seconds. |
j.A Spark | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 90 (30) / 120 (38) | 3 | Mid High | i17 | Knockdown / Stun* | -16 |
Pikachu Libre dive bombs to the ground with counter armor. When enhanced, Spark increases in damage. Causing a Phase Shift grants an enhanced state that lasts for 10 seconds. If already enhanced, grants an Attack buff that lasts for 5 seconds. * If only the first hit of Spark connects, the opponent is stunned. |
Combos
Notable Players
- Fabilous (EU): Twitter
- Maverick (NA): Twitter
- Spy (JP): Twitter
- Vuvho (NA): Twitter
- WhiteyWhite (NA): Twitter