Soulcalibur VI/Kilik/Combos

From SuperCombo Wiki

Abbreviations & Explanations

Stances
MO = Monument (236)
BP = Back Parry (214)
SA = Soul Attack (236A+B+K), needs 1 bar of meter
CE = Critical Edge (A+B+K), needs 1 bar of meter

Normal Hit Combos

Starter Route Damage Notes
1[A] B+K 67 Dead trap only, no guaranteed followup
B4 2aB 50 Optimal damage but leaves Kilik at -6
BB 46
3B AB, 4KB, B+K 55 AB may whiff at long range. Skip the AB at long range
AB, 4KB, SA 58
CE 68
8_9B 66B 48 Guaranteed followup
3B 52 Launches the opponent ukemi attempt for a lot of extra damage. Can be avoided by side-ukemi, character-specific.
SA 60
WR B 6BB, B+K 55 Main Combo
6BB, SA 59
BT K AB 66B 57 AB may drop against BT opponents
AB SA 65
[B+K] 6BB, B+K 67
6, MO ABK 63 Very good oki
6A+B 6BB, B+K 77
6AB, AB, 66B 74 Launcher option, useful for ringouts, wall combos or forceblock setups
66kB 44b2 72 Main combo
6B+K2 92 Only works when at the wall (but no wall splat). SA is also available
22B AB, 4KB, B+K 63 Main combo
AB, 4KB, SA 66
CE 76
44K:B 9B 74 Main combo
MO SA 83
(dash) CE, 9B 87 9B is guaranteed and leads for more combo potential if opponent ukemis
RUN K 3B 46

Counter Hit Combos

Starter Route Damage Notes
AB B+K 45
SA 47
6AB AB, 66B 59
AB SA 65
B6 (tip) 9B 50
4B 3B 30 Can whiff at long range
SA 38
4KK 2aB 68
B+K B+K 50
SA 59 Can also combo from the MO transition for 6 additional damage
66B 66B 42
SA 54 Can also combo from the MO transition for 5 additional damage
44AA B+K 57
MO B+KBK 73 dead trap option, can ukemi trap with MO A

Lethal Hit Combos

Starter Route Damage Notes

Soul Charge Combos

Starter Route Damage Life Decay Notes