Soulcalibur VI/Kilik/Combos

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< Soulcalibur VI‎ | Kilik
Revision as of 17:34, 15 December 2021 by Mathlete31415 (talk | contribs) (Added normal hit combos, I will add the damage values soon.)

Abbreviations & Explanations

Stances
MO = Monument (236)
BP = Back Parry (214)
SA = Soul Attack (236A+B+K), needs 1 bar of meter
CE = Critical Edge (A+B+K), needs 1 bar of meter

Normal Hit Combos

Starter Route Damage Notes
1[A] B+K xx Dead trap only, no guaranteed followup
B4 2aB xx Optimal damage but leaves Kilik at minus
BB xx
3B AB, 4KB, B+K 55 AB may whiff at long range. Skip the AB at long range
AB, 4KB, SA xx
CE xx
8_9B 66B xx Guaranteed followup
3B xx Launches the opponent ukemi attempt for a lot of extra damage. Can be avoided by side-ukemi, character-specific.
SA xx
WR B 6BB, B+K 55 Main Combo
6BB, SA xx
BT K AB 66B xx AB may drop against BT opponents
AB SA xx
[B+K] 6BB, B+K xx
6, MO ABK xx Very good oki
6A+B 6BB, B+K xx
6AB, AB xx Launcher option, useful for ringouts, wall combos or forceblock setups
66kB 44b2 xx Main combo
6B+K2 xx Only works when at the wall (but no wall splat). SA is also available
22B AB, 4KB, B+K xx Main combo
AB, 4KB, SA xx
CE xx
44K:B 9B xx Main combo
MO SA xx
(dash) CE, 9B xx 9B is guaranteed and leads for more combo potential if opponent ukemis
RUN K 3B xx

Counter Hit Combos

Starter Route Damage Notes
6(A)B AB xx
AB SA xx

Lethal Hit Combos

Starter Route Damage Notes

Soul Charge Combos

Starter Route Damage Life Decay Notes