

Mauru is a tricky Character to play against most of the cast as he doesn't have any favorable MU, which makes him struggle a lot. Even then Mauru is perfectly capable to play the game and even against the Rai the best character in the game. Your main job is to get in and stay in as long as you can.
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Serious Advantage |
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Serious Disadvantage |
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Arina
Arina is your best MU by far, Arina doesn't have any definitive way to shut down Mauru rushdown, projectiles are easy to work around and most of the time really telegraphed if she wants to zone you out from far away. Arina is not an easy MU but not a difficult one either, you are going to be fishing for counter poking with your 5A, 2A and up close to contest 5C. She is not a character with big damage unless she gets a dizzy combo so stay patient, counter poke and not let her breath once you corner her.










2 . : Quick and good button for Arina to just throw out at close ranges, as it has 5F of startup and can be link into itself on block and on hit, when block her 2.
is safe as you don't have anything that could contest once she links at least 2, 2.
. You as a Mauru will have to respect that and try to whiff punish with 2A but that's it, 2A at the whiff punish range can't combo into 5D so you just get to poke her.
5. : Really good poke and whiff punish tool, Arina when aproaching is going to use this a lot, as it is decently fast, has good ranges and can be used to hit confirm in it's second hit that will wallslam you if you are not ready to tech, sending you to the other side of the screen can be a really bad spot to be with as you have to work your way in again, both hit of this move are -4 on block which is not punishible unless it's a point blank and you 5.
which on hit will always go to 5D if you are ready to do it. securing a KND that can be exploited easily with Mauru strong Oki game. Arina doesn't have to think to much when using this move, as it she is the only character in the game with 2 throws and when throwing this while running at it can happen that she will throw you instead.
2. : One of the best sweeps in the entire game, Arina as explained early can link her 2.
into itself to make this move not punishible, this is only outclassed by Rai 2.
. This move KND's on hit and even when the damage is not that great it can add over time due to her consistent ability to hit confirm into it. However if she does it close to you you can punish with a lot of moves, including your 5.
, be ready to punish this into a full combo or a basic KND depending on range.
Rai
Slash
Tesse
Dandy J
Politank Z