Street Fighter 3: 3rd Strike/Dudley/2021/Introduction

From SuperCombo Wiki

Introduction

Dudley is an English gentleman boxer who despises dirty fighting and seeks opponents who offer a good, clean match. He is never seen without his beloved blue boxing gloves even while driving, drinking tea, and reading the newpaper. His first appearance was Street Fighter III: New Generation.

Dudley is a quick, strong, high-precision character with various juggles, strong mixups and lockdown capability, as well as multiple different anti-airs. As a king of rushdown, his main problem is his difficulty dealing with strong offense himself.

Super Arts

SA1: Rocket Uppercut

Occasionally used and favored by specific players, or for specific matchups (notably Akuma for his very low stamina and generally offensive playstyle which can be dissuaded due to the high damage and incredible startup speed (same startup as SA3). Also has 2 stocks (large bar size) so reasonable access to meter. Opponents can drop out of combos which can lead to unfortunate losses, however. For example play, Fujiwara is a strong player that favors SA1 often

SA2: Rolling Thunder

Least popular option as it has issues with dropping, slower startup than the others, and the 1 medium stock size. It does cover ground rather effectively, at least. If the opponent does happen to take the full brunt of the damage, it is just behind the damage of SA1 so it certainly does hurt.

SA3: Corkscrew Blow

Most popular SA with it's 3 stocks and smaller bar so supers are gained quickly. Damage is worse than the other SA options, however it is lightning fast and very easy to use in conversions. If you're in doubt, just pick this SA as the only notable downside is the lower damage

Strengths Weaknesses
  • Great mobility with his ducking move, incredibly fast and low jump arc, and solid dashes
  • One of the best overheads in the game, unreactable, hits crouchers, can combo into super art 3
  • Great damage and many juggle combos allow for versitility and threatening offense
  • Awesome high-low mixups, great pressure, many reset opportunities, tick throwing and throw baiting - his mixup game is terrifying.
  • Many great anti airs
  • No reliable poke to hit crouchers in front of him limiting his options when wanting playing footsies and controlling space, as well as vs. defensive characters like chun
  • Fat hitbox, often making him victim of unique, damaging combos, as well as easier to poke in neutral
  • Several of his mixup options are more limited or unavailable if the opponent is not cornered