Normal Attacks
Punches
Standing punches
Jab -WP-
Far standing: This is a decent semi-poke and situational anti-air. It comes out pretty fast and has decent range, but its recovery isn’t as good as it could be and it can be ducked by most characters. It’s most often used to tick into C&DB.
Close standing: This attack is just like his far s.jab except that is does a little bit more damage and is a little quicker. Use it just like his far s.jab.
Crouching:It comes out decently fast with good range. It does low damage and Is only good for it's speed to stop some attacks. Use sparingly.
Jumping:A good Anti-jump poke. Does decent damage and it has good priority. Use on opponents who are early in their jump and sometime in Air-to-Air situations. Can tick into Kara Throw.
Strong -MP-
Standing: A slow move with good range, as it covers just under just half the screen. Because Q aims the attack at his head level, some of the shorter characters can stand under and others (with the exception of Hugo) can easily duck it and counter with a low attack.