Target Combos
Air Template:6+![]() ![]() |
Combos
Meterless
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Back HP | Kikoken | - | - | 345 (30%) | 27 |
Jumping HP | Crouch MK | Spinning Bird Kick | - | 414 (36%) | 33 |
Crouch MK | Hyakturetsu Kyaku | - | - | 380 (33%) | 28 |
Ex Moves
1st Move | 2nd Move | 3rd Move | 4th Move | Damage | Stun Damage |
Crouch HP | EX Spinning Bird Kick | - | - | 345 (30%) | 27 |
Crouch MK | EX Hyakturetsu Kyaku | - | - | 380 (33%) | 28 |
Super Art I
Cr. mk, SAI
B + hp, SAI
Cl. hk xx SAI (must be super-jump cancelled)
Super Art II
Cr. mk, SAII (the most common SAII combo, by far.)
B + hp, SAII
Cr. lp, SAII (has uses, such as punishing certain fast-recovering moves, or getting out of a corner lightning-legs trap against another Chun-Li.)
B + mp, SAII (dumb, but it's there.)
Far HK, SAII (on certain crouching opponents, such as the shotos, Hugo, Q, and Dudley.)
Close HK xx SAII (must be super-jump cancelled.)
Lp, Cr. lp xx SAII
Super Art III
Cr. mk, SAIII (only if opponent is crouching, but not too sure. Needs to be confirmed.)