Introduction
Ibuki is a high school student who would rather live her life as a ninja. She first appears in Street Fighter III: New Generation.
Touting some incredible walk-speed and some incredible frame data, Ibuki is a mixup powerhouse that can be frustrating to contend with. Her ability to be + is startling and outside of a few options, she is nigh unpunishable. Once she gets started on offense, it can be lights out for the opponent if they can't catch onto her patterns. Another notable aspect is her far reaching and very fast jump, which can be altered by using her Kunai to avoid anti-air attempts and begin her offense.
Super Arts
SA1: Kasumi Suzaku
Kasumi Suzaku automatically turns Ibuki to face the opponent. Strength of button determines angle/distance of knives thrown. Rapidly pressing punch increases number of knives thrown and raises Ibuki higher into the air. Throws 12 knives by default, and up to a maximum of 20. Each knife does 35 attack for a maximum of 335 (scaled damage). The "recovery" listed for each strength refers to the ammount of recovery frames Ibuki has once she reaches the ground, it does not include the time it takes for her to reach the ground from the air.
SA2: Yoroi Doushi
Yoroi Doushi is an unblockable Command Grab Super. Occurs when it successfully grabs an opponent. Will not grab airborn opponents. Throw range: 35.
Yoroi Doushi, energy blast (fireball) version. Occurs when the Grab version fails. Does 13 hits, each hit has 32 attack for a maximum of 280 (scaled damage).
SA3: Yami Shigure
Yami Shigure, strength of button determines angle/distance of knives thrown. Block Advantage Range: -10 to -6.