Soulcalibur VI/Geralt/Introduction

From SuperCombo Wiki

Introduction

Witchers, warriors blessed with unusual abilities, were created to hunt monsters and other strange creatures. Geralt, perhaps the ablest and most famous of witchers, was asked one day to look into a sorceress suspected of summoning demons. His contract called on him to learn if there was any truth to the claims, and if so, to kill any demons he encountered and the sorceress herself. The sorceress dwelled midst the ruins of a citadel surrounded by marshland. Shortly after Geralt arrived there, she used her magic to open a gate that whisked the witcher into another dimension.

The Witcher series protagonist makes his appearance as one of the most well-rounded characters in the game, with many players joking that he plays more honest Calibur than the actual Calibur characters. Geralt has a short movelist but very usable standard pokes with great range. Bolstering his options are his magic signs, which allow him special attacks at the cost of meter. His kit-defining magic sign is Yrden, an aGI parry that catches all standard attacks and freezes the enemy in place, leading to a combo and huge ring out potential. He also uses his special monster-fighting silver sword to gain meter and trigger powerful lethal hits against enemy Soul Charge. His SC lethal hits and special lethal hit versus enemies with full meter restricts enemy Soul Charge usage and encourages the use of CE. However outside of his great pokes and whiff punishment he struggles at rushing down enemies and fares badly versus long range attacks and other characters who are content to let Geralt come to them.

Strengths Weaknesses
  • Good whiff Punishment
  • Special relation with Meter
  • Anti-Soulcharge Tactics
  • Long ranged, powerful Pokes
  • Strong turn-stealing and reversals
  • Yrden gives huge damage and RO potential while restricting enemy options
  • Long range standard attacks (AA, 2A, BB, WR B, throws)
  • Lethal Hits dictate enemy meter usage
  • Average mix-up game
  • Average offense
  • Limited approach/rushing attacks
  • Simple movelist forces strong fundamentals to win
  • Limited LH options if enemy is content to not use Soul Charge

Unique Mechanic

Geralt has two unique mechanics: His Witcher Signs and his Silver swords. The Witcher Signs, such as the yrden parry, are attacks that cost meter to use. Geralt also has certain attacks that utilize his Silver (blue trail) sword. These attacks generate more meter for you to use on signs, and become amplified when his opponent is in a Soul-Charged state. Overall, Geralt is incredibly good at controlling space and the neutral game.

Silver sword attacks (typically input using 4 or 44 motions, or found in other strings) trigger lethal hits or increased damage/stun against enemies in Soul Charge, and build extra meter versus enemies out of Soul Charge. Geralt also has unique lethal hits awarded for landing three, four, and all five of his Signs in a set.

See Strategy for a full strategy breakdown.