Rising Thunder/Chel/Combos

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< Rising Thunder‎ | Chel
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TODO: test to see which speed of fireball is needed. Add jab airthrow routes

Combo Position Damage Stun Difficulty Notes
(jH) → 6H(2) xx 6M xx S2.1 → 2M xx S3.3 → 2H Anywhere ??? ??? Very Easy
(jH) → (2M xx (?)S1.1 xx KA6)*N → clH xx S2.1 → 2M xx S3.3 → OD Anywhere ??? ??? Medium Meter cash out
(jH) → (clM, 2M xx (?)S1.1 xx KA6)*N → clH xx S2.1 → 2M xx S3.3 → OD Anywhere ??? ??? Hard Meter cash out if you can land the link
Throw xx KA6 → clH xx S2.1 → 2M xx S3.3 → 2H Anywhere ??? ??? Very Easy

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Combo Position Damage Stun Difficulty Notes
2L*N xx S3.2 Anywhere ??? ??? Very Easy Only jab confirm

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