Street Fighter 3: 3rd Strike/Akuma/Archive

From SuperCombo Wiki
Akuma's Character Select Portrait
Akuma's Neutral Stance

Introduction

When playing Akuma the basic goal is to use his superior zoning ability in order to control your opponent’s options, and at the same time, minimizing the risk of getting hit yourself.

It is very important to note (if you haven't noticed already) that Akuma has THE WORST defense rating of the characters in 3S. He is also tied with Remy for having the smallest stun bar of all of the characters 3S.

You should also note that Akuma's supers are all the same length, and that he has no EX moves. All this was done to counter balance his incredible offense and mix-up. Many people are turned away from Akuma because they see him as being too inconsistent due to his stamina, but I hope to reassure you that by making smart decisions during the match, Akuma has no holes at all in his game.

Colors

File:Colors.png

Moves List

D = Down
C = Crouch
F = Forward
B = Back
U = Up
J = Jump
HC(F/B) = Half Circle
QC(F/B) = Quarter Circle
FC(F/B) = Full Circle
S = Short/Close
P = Punch (any punch unless preceded by L, M, or H)
K = Kick (any kick unless preceded by L, M, or H)
L = Low
M = Medium
H = High

(All moves in the following listing are performed in the standing/neutral position unless otherwise stated.)


Normal Moves

Dash F,F / B,B
Super Jump D,U / D,UB * / D,UF *
* (The last 2 will cause Akuma to jump forward or backward a much greater distance and height than by jumping forward or backward normally.)
Overhead MP MK
Taunt HP HK (Increase Super meter