Rising Thunder/Edge/Data

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< Rising Thunder‎ | Edge
Revision as of 12:19, 14 February 2021 by Glomzubuk (talk | contribs) (Initial Data)
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cl.L

close s.L
Edge cl.L.png
close s.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 Mid 50 Spc/OD/KA 5 2 7 14 6 4 -

cancelable into Light attacks

cl.M

close s.M
Edge cl.M.png
close s.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 Mid 75 Spc/OD/KA 6 4 8 18 7 4 -

cancelable into close s.H

cl.H

close s.H
Edge cl.H.png
close s.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 10 5 17 32 1 -3 -

f.L

far s.L
Edge f.L.png
far s.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 7 14 6 4 -

cancelable into Light attacks

f.M

far s.M
Edge f.M.png
far s.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 Mid 75 Spc/OD/KA 6 3 16 25 0 -3 -

f.H

far s.H
Edge f.H.png
far s.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 10 5 19 34 -1 -5 -

cr.L

cr.L
Edge cr.L.png
cr.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 Low 50 Spc/OD/KA 6 2 6 14 7 5 -

cancelable into Light attacks

cr.M

cr.M
Edge cr.M.png
cr.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Low 100 Spc/OD/KA 8 3 16 27 0 -3 -

cr.H

cr.H
Edge cr.H.png
cr.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Low 150 KnAdv 9 4 25 38 sweep -10 -

dj.L

diagonal j.L
Edge dj.L.png
diagonal j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
40 High 50 Special 6 13 - - - - -

dj.M

diagonal j.M
Edge dj.M.png
diagonal j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 High 100 None 7 10 - - - - -

dj.H

diagonal j.H
Edge dj.H.png
diagonal j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 200 None 8 8 - - - - -

nj.L

neutral j.L
Edge nj.L.png
neutral j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
40 High 50 Special 6 13 - - - - -

nj.M

neutral j.M
Edge nj.M.png
neutral j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 High 100 None 7 10 - - - - -

nj.H

neutral j.H
Edge nj.H.png
neutral j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 200 None 8 5 - - - - -

(cl.H ->) H

<section begin=(cl.H ->) H/>

(close s.H ->) H
[[File:Edge (cl.H ->) H.png|175x250px|center|class=move-image]] (close s.H ->) H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 10 5 26 41 -5 -10 -

forces stand

<section end=(cl.H ->) H/>

(f.M/s.H ->) H

<section begin=(f.M/s.H ->) H/>

(far s.M/s.H ->) H
[[File:Edge (f.M/s.H ->) H.png|175x250px|center|class=move-image]] (far s.M/s.H ->) H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 10 5 25 40 -7 -11 -

<section end=(f.M/s.H ->) H/>

F+M

F+M
Edge F+M.png
F+M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 High 100 Spc/OD/KA 19 4 19 42 -4 -7 -

cancelable into specials on landing

j.D+H

j.D+H
Edge j.D+H.png
j.D+H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 200 None 9 7 - - - - -

crossup air attack

Forward Throw Attempt

Forward Throw Attempt
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20+25+45 Unblk 0+50+0 KnAdv 5 3 27 35 - - -

Back Throw Attempt

Back Throw Attempt
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
120 Unblk 150 None 5 3 27 35 - - -

Forward Dash

Forward Dash
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 19 - - -

cancelable into any attack or jump (but not walk/block) after 17f

Back Dash

Back Dash
Edge Back Dash.png
Back Dash
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 28 - - -

S1.1

Gathering Storm
Edge S1.1.png
Gathering Storm
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35+65 Mid 75+125 OD/KA 13 4 (+1) 18 35 2 -2 -

first hit enables second hit; increments sword charge; absorbs projectiles during frames 13-21 (gaining 40 meter and 1.5 sec CD)

AS1.1

Aerial Gathering Storm
Aerial Gathering Storm
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35+65 Mid 75+125 None 13 4 (+1) - - - - -

first hit enables second hit; increments sword charge; absorbs projectiles during frames 11-22 (gaining 40 meter and 1.5 sec CD); can attack/block after 2 landing frames, and walk after 4 frames

S1.2

Binary Flux
Edge S1.2.png
Binary Flux
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
40+40 Mid 75+75 OD/KA 15 1 (8) 1 30 55 0 -4 -

creates dual slash projectiles; increments sword charge once, on clean hit only

S1.3

Tranquil Thunder
Edge S1.3.png
Tranquil Thunder
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Tranquil Thunder 0 - 0 Other 10 - - 140 - - -

gains sword charge every 45th frame; gains meter continuously after frame 15; cancelable into exit, S2, or S3 after frame 10

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Tranquil Thunder Exit 0 - 0 Other - - 8 8 - - -

cancelable into S2 or S3

S2.1

Judgment
Edge S2.1.png
Judgment
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Judgment 80 Mid 100 KnAdv 7 4 39 50 knockback -27 -

applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Judgment Ender 30!/60!/75! Mid 35!/70!/80! None 7 2 land+20 - knockback - -

damage/dizzy values vary based on sword charges

S2.2

Reckless Lightning
Edge S2.2.png
Reckless Lightning
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Reckless Lightning 90 Mid 100 KnAdv 8 2 39 49 knockback -25 -

applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Reckless Lightning Ender 15!/45!/65! Mid 20!/60!/80! KnAdv 7 2 43 52 launch - -

damage/dizzy values vary based on sword charges

S3.1

Relentless Pursuit
Edge S3.1.png
Relentless Pursuit
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Pursuit 0 - 0 None 6 - - - - - -

cancelable into S1, S2, S3 followups, or halt after 6 frames; minimum runstop = 20 frames; normal runstop = 30 frames

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Gale (L/D+S3) 100 Low 150 KnAdv 10 8 18 36 sweep -7 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Cyclone (M/U+S3) 45+50 High 80+120 KnAdv 20 2 (8) 5 24 59 -3 -8 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Tempest (H/S3) 90! Mid 100! KnAdv 17 5 29 51 wall bounce -15 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Halt (B) 0 - 0 Other - - 14 14 - - -

cancelable into S1 or S2

S3.2

Merciful Gust
Edge S3.2.png
Merciful Gust
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 OD/KA 15 4 20 39 knockback -5 -

OD

Final Judgment
Final Judgment
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50!+225! Mid 0 None 5+5+5 12 60 87 launch -53 -

all hits stop raising juggle count at 4