Rising Thunder/Crow/Data

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< Rising Thunder‎ | Crow
Revision as of 12:19, 14 February 2021 by Glomzubuk (talk | contribs) (Initial Data)
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cl.L

close s.L
Crow cl.L.png
close s.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid 50 Spc/OD/KA 5 2 8 15 5 3 -

cancelable into Light attacks

cl.M

close s.M
Crow cl.M.png
close s.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Mid 100 Spc/OD/KA 7 3 6 16 10 7 -

forces stand; cancelable into far s.M

cl.H

close s.H
Crow cl.H.png
close s.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 Spc/OD/KA 8 4 13 25 6 2 -

forces stand

f.L

far s.L
Crow f.L.png
far s.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 9 16 4 2 -

cancelable into Light attacks

f.M

far s.M
Crow f.M.png
far s.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25+25+25 Mid 30+30+40 OD/KA 8 9 11 28 3 0 -

hits up to 3 times, 2 frames apart.

f.H

far s.H
Crow f.H.png
far s.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
110 Mid 200 None 12 3 18 33 2 -2 -

cr.L

cr.L
Crow cr.L.png
cr.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 9 17 4 2 -

cancelable into Light attacks

cr.M

cr.M
Crow cr.M.png
cr.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Low 100 Spc/OD/KA 8 2 8 18 9 6 -

cr.H

cr.H
Crow cr.H.png
cr.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Low 150 Spc/OD/KA 9 2 (0) 6 17 34 sweep -5 -

stationary projectile hits 3 times, 2 frames apart; causes 18 extra frames of victim-only pause/stun when canceled on first hit

dj.L

diagonal j.L
Crow dj.L.png
diagonal j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 12 - - - - -

dj.M

diagonal j.M
Crow dj.M.png
diagonal j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Special 6 9 - - - - -

dj.H

diagonal j.H
Crow dj.H.png
diagonal j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 6 - - - - -

nj.L

neutral j.L
Crow nj.L.png
neutral j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 12 - - - - -

nj.M

neutral j.M
Crow nj.M.png
neutral j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Special 5 9 - - - - -

nj.H

neutral j.H
Crow nj.H.png
neutral j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35+35+35 High 65+65+70 None 7 9 - - - - -

hits up to 3 times, 2 frames apart

F+M

F+M
Crow F+M.png
F+M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 High 100 OD/KA 18 3 12 33 4 1 -

B+M

B+M
Crow B+M.png
B+M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25+25+25 Mid 30+30+40 OD/KA 7 7 13 27 3 0 -

hits up to 3 times, 2 frames apart; cancelable on last hit only

F+H

F+H
Crow F+H.png
F+H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Low 150 OD/KA 25 3 20 48 Launch -4 -

j.D+H

j.D+H
Crow j.D+H.png
j.D+H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 6 - - - - -

crossup air attack

Forward Throw Attempt

Forward Throw Attempt
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
125 Unblk 150 None 5 3 27 35 - - -

Back Throw Attempt

Back Throw Attempt
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20+30+50 Unblk 0+50+0 KnAdv 5 3 27 35 - - -

Forward Dash

Forward Dash
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Dash - - - None - - - 20 - - -

transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run - - - Any - - - - - - -

cancelable into attack or jump; transitions into forward run stop

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run Stop - - - Any - - - 10 - - -

cancelable into attack or jump; all actions enabled after 10 frames

Back Dash

Back Dash
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 28 - - -

S1.1

Devil's Halo Charge
Devil's Halo Charge
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Devil's Halo Charge - - - None 7 - - - - - -

cancelable into Devil's Halo Quick Toss after 7 frames; disc becomes charged after 20 frames, but can be held indefinitely

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Devil's Halo Quick Toss 75 Mid 100 OD/KA 8 1 22 31 8 4 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Devil's Halo Charged Toss 30!+30!+40! Mid (Whiffs crouching) 50!+50!+50! OD/KA 8 1 22 31 22 18 -

S2.1

Core Puncture
Crow S2.1.png
Core Puncture
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
115 Mid 200 None 16 4 20 40 sweep -3 -

S2.2

Soul Cleaver
Crow S2.2.png
Soul Cleaver
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50!+60! Mid 100!+100! OD/KA 19 2 (13) 2 32 68 ground bounce / wall bounce -15 -

S2.3

Dire Sting
Crow S2.3.png
Dire Sting
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 None 12 2 27 41 launch -10 -

Aerial Core Slicer (S2v1/v2/v3)

Aerial Core Slicer (S2v1/v2/v3)
Aerial Core Slicer (S2v1/v2/v3)
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Mid 100 None 16 4 - - - - -

can attack/block after 6 landing frames, and walk after 8 frames

S3.1

Fog of War
Crow S3.1.png
Fog of War
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None 14 1 41 56 - - -

AS3.1

Aerial Fog of War
Aerial Fog of War
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None 13 1 - - - - -

can attack/block after 2 landing frames, and walk after 4 frames

S3.2

Riposte
Crow S3.2.png
Riposte
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Riposte - - - None 0 20 15 35 - - -

armored during frames 1-20; transitions into Riposte Forward, Riposte Back, or Neutral Jump after absorbing an attack; cooldown reduced to 5 seconds if triggered within first 5 frames

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Riposte Forward - - - None - - - 20 - - -

other properties match forward dash

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Riposte Back - - - None - - - 28 - - -

OD

Dead Ringer
Crow OD.png
Dead Ringer
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20!x6 + 80! = 200! Mid 0 KnAdv 5+5+7 1 40 58 twist 34 -