Jumping C/D, Standing C (two hits), qcb+A (Rush 4)
Jumping C/D, Standing C (two hits), qcb+B (Rush 4+?)
Jumping C/D, Standing C (two hits), dp+A/C (Rush 8/10)
Jumping C/D, Standing C (two hits), qcf+A (Rush 4)
Jumping C/D, Standing C (two hits), dp+B/D (Rush 5)
Jumping C/D, Standing C (two hits), qcb,hcf+A (Rush 4)
Jumping C/D, Standing C (two hits), qcf,qcf+B/D (Rush 8)
Jumping C/D, Standing C (two hits), hcf+B/D, qcf+A (Rush 5)
Jumping C/D, Standing C (two hits), hcf+B/D, qcb+A (Rush 5)
Jumping C/D, Standing C (two hits), hcf+B/D, dp+B/D (Rush 6)
Jumping C/D, Standing C (two hits), hcf+B/D, dp+A/C (Rush 9/11)
Jumping C/D, Standing C (two hits), hcf+B/D, qcb,hcf+A (Rush 5)
Jumping C/D, Standing C (two hits), hcf+B/D, qcf,qcf+B/D (Rush 8)
Jumping C/D, Standing C (two hits), hcf+B/D, Crouching A, hcf+B/D, Crouching A, hcf+B/D, Crouching A, etc
- Should be noted the Crouching A must be pressed at the end of the recovery of hcf+B/D canceled immediately into another hcf+B/D