![UMvC3Logo.png](/images/3/3b/UMvC3Logo.png)
![UMvC3HeaderButtons.png](/images/f/f7/UMvC3HeaderButtons.png)
Super-Skrull
In a nutshell
A new character to the vs. series and has two roles, either on point doing damage with tricky maneuvers or as an anchor causing havoc at the end of the game. He has a far reaching command grab which can freeze opponents into making careless mistakes and has a non tracking teleport style attack called Meteor Smash. One of his most interesting features is his assist Tenderizer which can give characters such as Firebrand, Taskmaster or Viper an on incoming. He's also one of the few characters who has a non TAC infinite, has a full screen level 3 and is scary fast and strong in X-Factor.
Alternate Colors
Players to Watch
Rubeks, ApologyMan, Dragoomba, Hi I'm Nasty
Character Vitals
Video Walkthrough
Combos
Playlist of Beginner Combos
Skrull CMV by Hi I'm Nasty and Shiro420
Skrull/Spencer/RR team CMV
Skrull/Spencer/RR team CMV #2
1 mil damage combos
Technology
Hit/Hurtbox Guide
Move List
Assist Types
Normal Moves
![L.png](/images/f/fe/L.png)
![Low.png](/images/b/b1/Low.png)
![Rpdfire.png](/images/9/91/Rpdfire.png)
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![L.png](/images/f/fe/L.png)
![Rpdfire.png](/images/9/91/Rpdfire.png)
![M.png](/images/a/a3/M.png)
(72,000)
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![M.png](/images/a/a3/M.png)
![Strk.png](/images/e/e6/Strk.png)
![H.png](/images/a/a2/H.png)
![Groundbounce.png](/images/1/18/Groundbounce.png)
![Softknockdown.png](/images/7/78/Softknockdown.png)
Can be charged
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![H.png](/images/a/a2/H.png)
![Low.png](/images/b/b1/Low.png)
![Softknockdown.png](/images/7/78/Softknockdown.png)
Can be charged
![S.png](/images/8/82/S.png)
![Launch.png](/images/6/68/Launch.png)
![Nocancel.png](/images/5/53/Nocancel.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![H.png](/images/a/a2/H.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![H.png](/images/a/a2/H.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
![Df.png](/images/thumb/1/19/Df.png/22px-Df.png)
![H.png](/images/a/a2/H.png)
![Wallbounce.png](/images/d/de/Wallbounce.png)
![Softknockdown.png](/images/7/78/Softknockdown.png)
![Jcancel.png](/images/0/07/Jcancel.png)
![Projnull.png](/images/0/02/Projnull.png)
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![H.png](/images/a/a2/H.png)
![Low.png](/images/b/b1/Low.png)
![Softknockdown.png](/images/7/78/Softknockdown.png)
![Jcancel.png](/images/0/07/Jcancel.png)
otg
![L.png](/images/f/fe/L.png)
![High.png](/images/b/b7/High.png)
![M.png](/images/a/a3/M.png)
![High.png](/images/b/b7/High.png)
![H.png](/images/a/a2/H.png)
![High.png](/images/b/b7/High.png)
![S.png](/images/8/82/S.png)
![High.png](/images/b/b7/High.png)
![Aircombofinisher.png](/images/b/b3/Aircombofinisher.png)
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![H.png](/images/a/a2/H.png)
(115,000)
![High.png](/images/b/b7/High.png)
![Otg.png](/images/7/7b/Otg.png)
![Groundbounce.png](/images/1/18/Groundbounce.png)
![S.png](/images/8/82/S.png)
![High.png](/images/b/b7/High.png)
![Groundbounce.png](/images/1/18/Groundbounce.png)
![Softknockdown.png](/images/7/78/Softknockdown.png)
Throws
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![H.png](/images/a/a2/H.png)
![Throw.png](/images/e/e1/Throw.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![H.png](/images/a/a2/H.png)
![Throw.png](/images/e/e1/Throw.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![H.png](/images/a/a2/H.png)
![Airthrow.png](/images/a/af/Airthrow.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![H.png](/images/a/a2/H.png)
![Airthrow.png](/images/a/af/Airthrow.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
Special Moves
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![L.png](/images/f/fe/L.png)
(94,800)
![Strk.png](/images/e/e6/Strk.png)
![Armored.png](/images/c/c3/Armored.png)
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![M.png](/images/a/a3/M.png)
(140,300)
![Strk.png](/images/e/e6/Strk.png)
![Armored.png](/images/c/c3/Armored.png)
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![H.png](/images/a/a2/H.png)
(171,100)
![Strk.png](/images/e/e6/Strk.png)
![Armored.png](/images/c/c3/Armored.png)
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![H.png](/images/a/a2/H.png)
![Wallbounce.png](/images/d/de/Wallbounce.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
(125,000)
![Airok.png](/images/6/68/Airok.png)
![Otg.png](/images/7/7b/Otg.png)
teleports from top of screen based on
![Atk.png](/images/1/1b/Atk.png)
L is far left edge
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
![Throw.png](/images/e/e1/Throw.png)
![Atk.png](/images/1/1b/Atk.png)
![L.png](/images/f/fe/L.png)
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![H.png](/images/a/a2/H.png)
![Otg.png](/images/7/7b/Otg.png)
![Cptr.png](/images/b/ba/Cptr.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
Combos as one hit;
Scales first two hits, third hit doesn't scale further.
![Rpdfire.png](/images/9/91/Rpdfire.png)
![L.png](/images/f/fe/L.png)
(121,600)
![Airok.png](/images/6/68/Airok.png)
![Otg.png](/images/7/7b/Otg.png)
![Groundbounce.png](/images/1/18/Groundbounce.png)
![M.png](/images/a/a3/M.png)
![Rpdfire.png](/images/9/91/Rpdfire.png)
![M.png](/images/a/a3/M.png)
(121,600)
![Airok.png](/images/6/68/Airok.png)
![Wallbounce.png](/images/d/de/Wallbounce.png)
![H.png](/images/a/a2/H.png)
![Rpdfire.png](/images/9/91/Rpdfire.png)
![H.png](/images/a/a2/H.png)
(121,600)
![Airok.png](/images/6/68/Airok.png)
![Strk.png](/images/e/e6/Strk.png)
Hyper Moves
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
(293,200)
![Airok.png](/images/6/68/Airok.png)
can be steered;
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
diagonal (
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Df.png](/images/thumb/1/19/Df.png/22px-Df.png)
"He Loves you!"
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
(mashable to 99 hits)
(284,100 ~ 340,400)
![Airok.png](/images/6/68/Airok.png)
![Proj.png](/images/8/8a/Proj.png)
mashable
scales at 98%
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
![Otg.png](/images/7/7b/Otg.png)
![Softknockdown.png](/images/7/78/Softknockdown.png)
homing attack
Level 3 Hyper.
Strategy
Tips and Tricks
- In the corner, you can actually use {{
+ m}} to combo off of Death Penalty for gigantic damage possibilities.