UMVC3/Storm

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Storm

Umvc3 storm face.jpg


In a nutshell

Storm is a run away character with fast air movement and strong footsies. She excels when she's able to evade her opponents then punish them by staying mobile in the air using her float. Hail Storm is considered one of the best hypers for punishing assists, it's long active frames make it a great DHC into another character and provides characters with an Otg.png THC when she's not on point. Her biggest weaknesses is her damage output and lack luster special moves, but she's considered a strong support for what she provides with her supers.

Alternate Colors

Storm colors.jpg

Players to Watch

Justin Wong, DiosX, Fanatic

Character Vitals

CHARACTER DATA
Health:
850k.jpg
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25 %
40 %
55 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
38 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
38 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
38 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
38 %


Video Walkthrough


Combos


Technology


storm on point solo extended combos and hard tags

TAC Infinite

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Whirlwind
Shot.png Front.png
25,000 X 5
(102,300)
Proj.png
Stagger.png
Hail Storm
Beta2.png Double Typhoon M
Shot.png Tiltup.png
30,000 X 6
(140,300)
Proj.png
Otg.png Strk.png
Hail Storm
Gamma2.png Lightning Attack
Direct.png Tiltup.png
60,000
Strk.png
Lightning Storm

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
33,000
Crouching Light
D.png + L.png
30,000
Low.png Rpdfire.png
Standing Medium
M.png
55,000
Jcancel.png
Crouching Medium
D.png + M.png
53,000
Standing Heavy
H.png
70,000
Crouching Heavy
D.png + H.png
67,000
Low.png Strk.png
Jcancel.png
Special
S.png
80,000
Launch.png Nocancel.png
Jumping Light
air L.png
35,000
High.png
Airdashcancel.png
Jumping Medium
air M.png
53,000
High.png
Airdashcancel.png
Jumping Heavy
air H.png
68,000
High.png
Airdashcancel.png
Jumping Special
air S.png
75,000
High.png Aircombofinisher.png
Airdashcancel.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Whirlwind L
Qcf.png + L.png
25,000 X 3
(67,700)
Airok.png Proj.png
minor Stagger.png
Whirlwind M
Qcf.png + M.png
25,000 X 5
(102,300)
Airok.png Proj.png
minor Stagger.png
Whirlwind M
Qcf.png + H.png
25,000 X 7
(130,200)
Airok.png Proj.png
minor Stagger.png
Fair Wind
Dp.png + S.png
0
Pushes opponent away
Lightning Sphere
air Dp.png + Atk.png
13,000 X 5
(110,100)
Proj.png
L shoots Df.png
M shoots F.png
H shoots Uf.png
Double Typhoon
Qcb.png + Atk.png
30,000 X 6
(140,300)
Airok.png
Proj.png Otg.png
Atk.png used determines distance
Flight
Qcb.png + S.png
0
Airok.png
Initiates Flight mode.
Foul Wind
Rdp.png + S.png
0
Pulls opponent closer
Lightning Attack
Atk.png + S.png
80,000
can be directed with
any direction + Atk.png + S.png

Hyper Moves

Name
Command
Damage
Notes (glossary)
Lightning Storm
Qcf.png + Atk.png + Atk.png
27,000 X 15 (~29)
(289,000 ~ 344,400)
Airok.png Proj.png
mashable
Elemental Rage
"Power of Gaia"
Dp.png + Atk.png + Atk.png
30,000 + 15,000 X 13 + 120,000
(266,900)
Proj.png Otg.png Cptr.png
first hit ignores damage scaling
remaining hits scale by 97%
forced Wallbounce.png on final hit;
Hold nothing, point blank range
Hold L.png , close
Hold M.png , half screen
Hold H.png , full screen
Hail Storm
Qcb.png + Atk.png + Atk.png
13,000 X 35 (~69)
(282,900 ~ 338,800)
Proj.png Otg.png
mashable

Strategy

Tips and Tricks

  • Storm's Hail Storm hyper has a full screen hit-box making it ideal to use the the end of combos anywhere on the screen. This attack has a large amount of start-up before the cinematic though so it is less useful to punish the opponents advances. Because Team Hypers start-up in one frame, using a team hyper with storm can be the most effective way to punish opponents for doing just about any move.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Storm

Game Navigation

General
Controls
System
Strategy
HUD
Glossary
FAQ
Game Data
Patch Notes
Archived Information
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