Capcom vs SNK 2/A-Groove

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Revision as of 14:22, 29 December 2020 by RenegadeVA (talk | contribs) (Created page with "====A-Groove==== -------- Inspiration: Street Fighter Alpha Series Sub Systems: Roll, Counter Attack, Safe Fall, Dash Unique Systems: Custom Combos Meter Length: 144 un...")
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A-Groove


Inspiration: Street Fighter Alpha Series

Sub Systems: Roll, Counter Attack, Safe Fall, Dash

Unique Systems: Custom Combos

Meter Length: 144 units (72x2 levels)

Guard Bar Length: 48 units

Damage Bonuses: none

Custom Combo Length: 72 units on the timer, roughly 7.2 seconds (442/60 secs)

Strengths: Meter flexibility, meter savings if hit, safe YOLO

Weaknesses: can be vulnerable without meter, not a great groove for Cammy or Sagat.

Play if you enjoy: Long displays of training mode execution, flexibility of meter, winning.

Characters well suited for A groove: Blanka, M.Bison, Sakura, Vega, Iori, Hibiki, Rolento, Eagle, Todo, Rugal, Haohmaru